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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    No one here is asking to spam spells just want reduced mp cost during combo's, I can manage mp well in any fight where i don't have to move around. In the moogle fight once you get to second phase of the fight im just standing there waiting for mp/dying. hell they don't even have to reduce the mp cost during combo's just let use Blissful mind.
    If they reduce MP costs, or allow us more means to regain MP back they will reduce the damage the nukes do to balance it out. Essentially we will be hitting more buttons to do the same DPS. Spamming.

    When I wanna manage cooldowns and spam skills I go on ARC. THM has it's own flavor.

    Now, I'm saying the above assuming you all understand that you cannot reduce MP costs, even as part of combos, and expect the same damage output as now. You all understand that, right?

    Quote Originally Posted by PrettyPrincess View Post
    yay someone who plays mage right. I was kinda off caught off guard when I did Ifrit after patch and pulled hate from the tank lol >.>
    Yea, that's why I want the Sorcerer's Robe to go with my -enmity belt. Funny thing is I'm not even a mage main. Just took a liking to THM after patch. If I have to teach a mage player how to play THM you better be sure I'll be laughing my ass off in secret.
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    If they reduce MP costs, or allow us more means to regain MP back they will reduce the damage the nukes do to balance it out. Essentially we will be hitting more buttons to do the same DPS. Spamming.
    I would much prefer spamming skills to standing doing nothing and to be honest I doubt it would be quite as bad as that.

    Problem with this dev team is that they always do things the old school way, if you look at any other MMO out there mages are generally very active and still require decent MP management.

    I think the dev team need to go back and design mana regen around the amount of pie you have as a character.

    As I said several pages back I would much prefer lower damage output and being able to sustain a long fight whilst being constantly active through the fight than what we currently have.

    That being said I appreciate that these changes have been balanced with BLM in mind and convert will make a massive difference, as will BRD's refresh so come 1.21 everything may work out, although in that case BLM may then be too overpowered.
    (1)