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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    Thank you its hard to heal mp in the second phase as thm when your are constantly running around until they "understand" this they will never know. If Se wants to add more dynamic fights standing in one spot getting mp is not apart of that when your trying not to die cause your standing still.
    THM's damage output exceeds that of a Cleric CNJ even. Sure, one can make do as such in Phase 1, but in Phase II I'd rather every ounce of each CNJ's MP be left for heals, what with the chaos that can ensue, including but not limited to the THF AoE stealing MP.

    As for the bit about "understanding," I was under the impression we were speaking from experience here. If in your experience you find that you are inefficient at managing your hate and MP, and find that you are unable to assist your team effectively in phase 2 through the use of Blizzara and AoE Sanguine Rite then that's too bad. Presuming that's the case for every THM I find funny however, given I'm able to be useful to my party and manage my MP.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    29
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    You'd be better off bringing a third con to the fight than a thm imo.
    Incorrect.

    If you think CNJ should be nuking during phase 2 you must be high.
    (1)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaveron View Post
    Funny how we have so many people saying THMs are fine, yet you don't see them brought along in boss fights over pretty much any other damage dealer.
    Funny how they are brought along to boss fights, and you're oblivious to it.
    (1)
    Last edited by NoctisUmbra; 12-21-2011 at 10:03 PM.

  4. #4
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    If THM mana usage so bad, why do I see all THM runs for ifirt on my server? I'm not joking, they destroy ifrit with THM.
    (2)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  5. #5
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Thms who complain that mana is bad are going on non mana burn runs expecting to consistently be able to combo the ifrit. I do not run out of mp on an ifrit run, you need to save some mp at least for stoneskin and cures at hellfire for yourself! and you need the 320 for sanguine rite as he jumps. You can combo on ifrit but thunder, thundara, parsimony, thundaga, then wait for either thundaga or parsimony recast. its nice for hate, and nice for mp, don't spam.
    (0)

  6. #6
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Oh please, this is a pathetic excuse for balance. First of all archers get full tp in like 3 seconds. THMs cast time is about 1-2sec T1, instant with thunder 2 and like 2.5/3 seconds with T3. That is not balance an archer will out dps a THM within the same alloted time frame.

    Off topic, what did you guys do to lancer... It's one of the worst classes to take to moogle. You wonder why us players get irritated and enraged for your poor design decisions. Please use common sense before implementing abilities on classes. There is absolutely no balance in this patch! You need to understand that people will always take the best classes for all content. Why not balance content around classes instead of the other way around? Encounters should let us use all classes/jobs equally. I'm so sick and tired of playing the same class just because it's one of the only classes that can do combos correctly in new content.
    (0)

  7. #7
    Player
    Vivoco88's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Gish Belmont
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 50
    I am sorry, I have a quick question :

    is there any change in the magic animation from previous patch?
    Like firaga, is it super cool when u cast it ? or is it just a zoomed up version from fira or fire?

    Thanks =D
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    the trick to not running out of mp in the ifrit fight on THM is to start spamming combos later (like start in phase 2, and have LNC get him through phase 1 for the most part) then to use a macro such as this (with action queuing on) for your combos:

    /ac "Thunder <t>
    /wait 2
    /ac "Parsimony" <me>
    /wait 2
    /ac "Thundara <t>

    The cooldown on parsimony is long enough that if you use the combo whenever Thundara is ready, parsimony will be triggered every other time you use the combo. Remeber to fight with you weapon put away, and sit down at the tanks feet when Ifrit jumps.
    (0)
    Last edited by Molly_Millions; 12-22-2011 at 12:16 AM.

  9. #9
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Molly_Millions View Post
    the trick to not running out of mp in the ifrit fight on THM is to start spamming combos later (like start in phase 2, and have LNC get him through phase 1 for the most part) then to use a macro such as this (with action queuing on) for your combos:

    /ac "Thunder <t>
    /wait 2
    /ac "Parsimony" <me>
    /wait 2
    /ac "Thundara <t>

    The cooldown on parsimony is long enough that if you use the combo whenever Thundara is ready, parsimony will be triggered every other time you use the combo. Remeber to fight with you weapon put away, and sit down at the tanks feet when Ifrit jumps.
    Macros for combos for the Ifirt fight are not the best idea. Animation lock can easily enough get you killed; a string of animation locks from a macro can end very badly. Better to cast each spell separately in a fight like Ifirt.
    (2)
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  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Klive View Post
    Macros for combos for the Ifirt fight are not the best idea. Animation lock can easily enough get you killed; a string of animation locks from a macro can end very badly. Better to cast each spell separately in a fight like Ifirt.
    I didn't die once using that method. You'll only die if you don't know what you are doing, or just aren't very good at what you are trying to do. If you get greedy and constantly spam the macro, things won't end well. But if you use it sparingly and carefully, you'll be just fine.
    (0)

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