Step 1) Open World Zone Instances
Step 2) Player Limit on Open World Instances
Step 3) ???????
Step 4) PROFIT
Just being realistic here >.>
Yes, you devalue things like Ixion spawns and Hunts because you no longer enable thousands of players to all leave their preferred AFK City to all jump in on a spawn, but to be honest the way that things like S Ranks and Ixion spawn are not particularly well implemented anyway.
Meanwhile, you'd open up the possibilities of you know, actually creating open worlds that matter, by having FATEs, chains, A Rank and B Rank hunts, Raid FATEs and the like actually being valued. Without having to shove all this actually worthwhile open world stuff into a separate Eureka zone while leaving the actual open world to rot when it's only ever used by people doing MSQ or gathering (Outside an S Rank/Ixion spawn when everyone flocks to the same place and crashes servers >.>)
server based open world content will fail due to different server populations/time zones and interests. Open world needs to be like mega server/cross world.
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