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  1. #1
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    To all the Eureka defenders out there. What do you like about it? Bc standing at the bunny fate is boring, not getting a bunny after doing 7 bunny fates is not fun, get a bunny then taking all my ninja skills to avoid dying to get a bronze is not fun, never getting a good coffer is not fun. Get my butt handed to me by a mob 1 lv ahead me is not fun and then shouting for a raise for 5+ mins is boring. Don’t even get me started on light grinding. I just don’t understand why it’s defended. If the relic wasn’t tied to Eureka it would have never stood and would’ve died harder the deidum.
    (4)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dragoon4life View Post
    To all the Eureka defenders out there. What do you like about it? Bc standing at the bunny fate is boring, not getting a bunny after doing 7 bunny fates is not fun, get a bunny then taking all my ninja skills to avoid dying to get a bronze is not fun, never getting a good coffer is not fun. Get my butt handed to me by a mob 1 lv ahead me is not fun and then shouting for a raise for 5+ mins is boring. Don’t even get me started on light grinding. I just don’t understand why it’s defended. If the relic wasn’t tied to Eureka it would have never stood and would’ve died harder the deidum.
    figuring out how to level up effeciently, fight a variety of monsters/bosses and become stronger and more adaptable than anywhere else in the game, with a few friends is pretty entertaining.

    personally i never really loved bunny fates, but i never really had to do it if i didnt want to. Some others love them though and never stop doing them


    oh yeah, and fighting that monster one level higher when solo was actually pretty entertaining, because it was an actual threat.
    (2)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dragoon4life View Post
    To all the Eureka defenders out there. What do you like about it?
    First, there's a completely irrationnal overdose of tome farming that drove me there. After that, the exploration part was nice, with your character becoming stronger and stronger, allowing you to roam further and further away from the camp, starting from hiding behind the train being nearly useless up to main tanking the most powerful foe in there or leading the train.

    But, most importantly for me, the social aspect of the content made it really enjoyable, with people organizing with each other, giving hints, suggestions, directions, and back-up help because they all expect you to do the same. This content made the community actually feel like a community, outside of the usual Free Company bonds. Being a niche content, you also end up crossing path with the same people more than once, something that extremely rarely happens in other content (Statics notwithstanding).
    (4)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #4
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Reynhart View Post
    the social aspect of the content...people organizing with each other, giving hints, suggestions, directions, and back-up help because they all expect you to do the same...
    Interesting, these are precisely the reasons I hate Eureka. I don't really like talking to people, and you cannot do Eureka effectively unless you do. On the one hand, people might offer advice, but what's really annoying is that while 50-60% of people will offer advice, 100% of people seem to expect everyone to know everything right out of the gate unless you join within the first 48 hours of patch. Grinding tomes is annoying, but it's familiar and doesn't force you to interact with other people when you don't feel like it.
    (1)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

  5. #5
    Player
    Taebok's Avatar
    Join Date
    Nov 2016
    Posts
    160
    Character
    Natalie Hellfist
    World
    Malboro
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Chalbee View Post
    Interesting, these are precisely the reasons I hate Eureka. I don't really like talking to people, and you cannot do Eureka effectively unless you do.
    I went through Eureka and the only thing I ever typed was "LFG Bunnies/fates" upon entering the instance.
    Beyond that I never talked to anyone and I did just fine.
    (1)
    Last edited by Taebok; 03-12-2019 at 11:20 AM.

  6. #6
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dragoon4life View Post
    To all the Eureka defenders out there. What do you like about it? Bc standing at the bunny fate is boring, not getting a bunny after doing 7 bunny fates is not fun, get a bunny then taking all my ninja skills to avoid dying to get a bronze is not fun, never getting a good coffer is not fun. Get my butt handed to me by a mob 1 lv ahead me is not fun and then shouting for a raise for 5+ mins is boring. Don’t even get me started on light grinding. I just don’t understand why it’s defended. If the relic wasn’t tied to Eureka it would have never stood and would’ve died harder the deidum.
    Let's see now, we have dangerous mobs that you can't just pass by them without fearing you'd get killed by them if you're not careful. Requiring you to be in a group to do any kind of activity, which is why it's an MMO. The interaction between players when they group together to spawn an NM and the NM train. Even if it's grindy, it's still less grindy than the previous relic style and there are lots of people who actually got their relics in each zone in 1-2 days (except Pagos, cuz it sucks). No flying (that's my personal opinion but it's not like it's a deal breaker or anything to me) because flying limits how the zones are made in order for them to take into account what you can see when you're flying really high (perhaps after dropping PS3 and 32bit support we would see some improvements in ShB zones). The logos actions can create a very fun experience (like reflect farming). Having a different leveling system, which makes you explore the zone carefully and not just go wild just because everything is at your level and also, once you do it, you don't have to repeat that step for all other relics (unlike the previous style). I can cap my tome stones easily. And of course BA.

    Is it a perfect content? I wouldn't say so. There are things I hated about it like not being able to level sync with your party to be able to efficiently help your low level friends. Being in an instanced zone. The quests with Krile are boring and only each couple of levels (at least they should add more side quests that require group work).

    The things I'm neutral about and doesn't bother me nor do I care about are deleveling when you die, and the mount restriction (although it gives big benefit to multi seat mounts and also creates a nice atmosphere when high levels offer low levels a ride to help them pass dangerous places to NMs).
    (2)
    Last edited by Alucard135; 03-12-2019 at 05:55 AM.

  7. #7
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Alucard135 View Post
    Let's see now, we have dangerous mobs that you can't just pass by them without fearing you'd get killed by them if you're not careful. Requiring you to be in a group to do any kind of activity, which is why it's an MMO. The interaction between players when they group together to spawn an NM and the NM train. Even if it's grindy, it's still less grindy than the previous relic style and there are lots of people who actually got their relics in each zone in 1-2 days (except Pagos, cuz it sucks). No flying (that's my personal opinion but it's not like it's a deal breaker or anything to me) because flying limits how the zones are made in order for them to take into account what you can see when you're flying really high (perhaps after dropping PS3 and 32bit support we would see some improvements in ShB zones). The logos actions can create a very fun experience (like reflect farming). Having a different leveling system, which makes you explore the zone carefully and not just go wild just because everything is at your level and also, once you do it, you don't have to repeat that step for all other relics (unlike the previous style). I can cap my tome stones easily. And of course BA.

    Is it a perfect content? I wouldn't say so. There are things I hated about it like not being able to level sync with your party to be able to efficiently help your low level friends. Being in an instanced zone. The quests with Krile are boring and only each couple of levels (at least they should add more side quests that require group work).

    The things I'm neutral about and doesn't bother me nor do I care about are deleveling when you die, and the mount restriction (although it gives big benefit to multi seat mounts and also creates a nice atmosphere when high levels offer low levels a ride to help them pass dangerous places to NMs).
    MMO ≠ grouping. When people conflate MMOs with grouping, this is less an accurate reflection of what an MMO is and more a statement about someone's preferred way of playing an MMO. There's nothing wrong with this preference, of course, unless that person thinks that because they exclusively enjoy group content, then everyone else should be forced into grouping whether they enjoy it or not. Unfortunately, this is usually the case when someone is advancing some form of the "because it's an MMO" argument.

    For me, the hallmark of overworld/open world content is that it can be enjoyed by an extremely diverse range of players; whereas, to my mind at least, instanced content is conducive to more narrowly-focused content that appeals to smaller subsets of the community. Now I guess whether Eureka is overworld content could be debated (though I think if it's not, then perhaps it should have been), but it certainly does not do a good job of catering to a diverse range of players—if that intention was even remotely present during its development.
    (0)