Quote Originally Posted by Slicedevice View Post
However, could you elaborate on what Phased zones are? I havent played WoW but from the sound of it, it sounds really complicated as if you were to open the gate on the bridge for someone, it would be kinda weird for others to just see people just walk through the gate. Again, no clue how this works in WoW so feel free to lecture me lol.
Basically phased zones where places where there was essentially different instances of the same place. Where people could only access the instance that was relevant for them and could only see other players within the same instance.

For example with The Fringes and the Velodyna Gate:

Player A is brand new to the zone and hasn't done any MSQ at all. So in their instance, the gate is closed and there might even be some Imperials patrolling the area because that gate is under their control.

Player B has done the MSQ for the zone but hasn't done any BT quests yet. So in their instance, the gate is open because the Resistance have captured it. But it's still the standard boring Imperial design because they haven't helped with the restructuring yet.

Player C has done the MSQ and finished the BT quests. So in their instance, the gate is open, the golden gryphons adorn the gate, they have all of the additional rooms unlocked and they now have Anantas and Resistance members patrolling around as well as NPC's travelling to and from the place.

Whilst Players A, B and C could all be on the same server and even in the same party, they would not be able to see each other if they go to the same place, as they'd be in different instances until Player A or B progressed to the same point as Player C.

The way that WoW did it, was that this phasing process only happened in specific areas. So that for 90% of a zone, it'd work like any normal zone so Players A, B and C would all see the same thing and could group up and kill stuff and it'd be no problem. With only when entering the phased area that they would be then separated into their different instances. For example, in this case it'd only come into effect when these players went near to the bridge.