Quote Originally Posted by Imuka View Post
For me, it feels like the exact opposite on the side of the Dev themself.
The Artists and Composers were always really good and they are still doing great work, but the Dev Team works for me on the Game like it is something they call MVP in the Game Buisness (minimum value product).
To be honest, it feels like with Stormblood the devs just spread themselves too thin.

Like, the story is trying to be 2 independent stories about Ala Mhigo and Doma, but it ends up feeling as though towards the end of the development cycle someone went "Hey guys, weren't we supposed to also finish the Ala Mhigo story?" and everyone when "OH SHI-" and quickly rushed to finish everything off in time to start the 5.0 preparation.

Class balance feels like it took a back seat because they wanted to work on adding BLU as a Limited Job and focus on trying to create content around that instead of you know... Making actual jobs not feel gutted.

With content feeling like they had to spend too much time between dungeons, raids and Eureka to properly design any single one of them. Especially as they also wanted to expand on things such as how Ghimlyt Dark includes so many other NPC's.

Though, I'm not sure the blame rests entirely on the dev team. Since it seems that they're in a bit of a Catch 22 situation. Where, they want to keep expanding the game and its systems, but they're limited by resources. But the only way to get more resources from SE is to show them that it's worth it by showing how expansion can create increased profits to justify the expenditure.