Hello

I was also around during the
Evercrack days. It's really difficult to compare MMO's of that vintage with something like
FFXIV, I find, because I suspect a lot of things that were the big lures for us back then would simply not translate to a modern, mass market MMO. I never had more than a rudimentary grasp on gear in
EQ, or even what progression meant for my character (I was pretty young at the time, in addition to being a Western RPG neophyte). For me, the appeal of the game was that it was a massive open world to explore, and my imagination just ran wild with the possibilities upon booting it up for the time---even though most of said possibilities were just that: imaginary. I remember that first experience, not knowing what on Norrath I was doing, and happily running into a veteran who showed me how to set up camp, prepare provisions, and slay bugs for XP. It was an atmospheric, organic experience that I can't imagine how any game now could recreate without torpedoing its chances of attracting a large audience.
The pre-made content in
EQ was, let's face it, mostly rubbish. I don't even know if the game had a main story, but if there was one I never came across it. The 'story' for me was the banding together of the 'evil' races to defend Neriark and the surrounding forests from the butchering thugs continually issuing from neighboring Freeport... And maybe carry out the odd reprisal or two, wherein we depopulated said neighbour of all its human denizens :P
But as great as those times were, I have to take a step back and reckon with a few facts: 1) a game like
EQ was then would
not meet the expectations of the vast majority of modern gamers, 2) I'm no longer a tween with theoretically-infinite time to invest in bringing a game world to life through interacting with other players, 3) over the longer haul, I actually invested way more time into modern MMO's like
SWtOR and
FFXIV.
For me, I think where
FFXIV could learn a lessons is not so much
FFXI---which they seem to learn the
wrong lessons from anyway---but maybe something like
ESO, which effectively straddles that line between a modern themepark MMO and something more sandbox-y. I don't personally love
ESO, because the setting, story, and combat really don't do it for me, but its de-emphasis on vertical progression in favor of just enabling people to do whatever it is they enjoy doing, and rewarding them regardless of how they choose to spend their time. I would hate to see
FFXIV cease to offer anything for the uber-skilled players to do, but I do wish they would make everything else as accessible as possible without being pure faceroll. BLU is a perfect example: they could have made the challenge consist of finding creative ways to learn abilities in the open world and then figure out ways to exploit these in ...
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