Quote Originally Posted by Lacan View Post
After making it roughly halfway through BA, I think the content itself is well designed and fun, but the death mechanics are too punishing. I get that it is supposed to be roguelike, but I don't think that meshes well with the rest of the design. It makes it harder for players to learn the fights if they're die once and are out of the run.
BA was meant to be punishing for mechanical failure, and same goes for if you aren’t armed to the teeth in Logograms. If anything, you can learn something by dying: What you did wrong.

Part of BA is the heavy teamwork involved for all parties attempting, given you have Tanks working together to take mobs appropriately, and same goes for when doing all bosses in BA. Communication is key to success.