

I believe these are typos, yes?▼Changes to the FATE “Baldesion Arsenal: Expedition Support”
In line with the above, we will make the following adjustments.
- Delay aetherial node spawning by a few minutes following —>***Ovni’s***<—defeat.
- Have unstable nodes spawn first, followed by —>***unstable nodes***<— a few minutes later.
- Limit the granting of the Aetherially Primed buff to the battle area.



No those weren't typos.
That section concerns the support FATE that the players in BA spawn before they fight AV. The Boss of that Fate is named Tristia(spelling?).
Right now, after clearing the FATE, 8 STABLE nodes immediately spawn and it's a mad dash to see who gets there first.
There proposed change would first delay the initial spawn of nodes to begin with, then they would be unstable for a short period of time before changing to stable nodes... similar to the nodes that spawn after Ovni's defeat.
I'm glad this is something that has been a learning experience for everyone with the implentation of something new. Just means its going to get better from here. I'll link Yoshi's reply in my OPHaving said that, due to the abovementioned issues and other things we’ve learned through your feedback, we’ve caused our players a great deal of stress, and this is something we deeply regret. We’ve been made to realize there are many things we can change and improve upon. We’re determined to correct all the major issues and take the experience with us when we develop future content.

You say that, yet the 'Really Making the Most of Hydatos' achievement is described as 'Truly complete all the story objectives within the Forbidden Land, Eureka Hydatos.' You can see why everybody, myself included, treats the last bit of story scenes after BA as the true ending. It's no "happy accident".Firstly, regarding the feedback on the story that unfolds upon clearing the Baldesion Arsenal. As I mentioned in earlier interviews and announcements, I personally didn’t see it as an additional story or ending, and greenlit the content in its current state. However, my words proved to be misleading to those who felt there was a story, and for that I apologize.
During development, the team deliberated this at great length. The scenes that follow the Baldesion Arsenal wouldn’t be experienced by everyone, but only by those who make a certain choice in regards to a character’s question and then go on to complete the dungeon. If you choose differently, you would not see these scenes.
However, no matter how you respond to the question, the Eureka story ends at that point. Those who’ve played through the story will know that you have to make a tough decision. In proceeding with the current spec, we believed that players would’ve come to terms with their decision and the consequences. And no matter what players choose, they would experience a clear ending before to moving on to the Baldesion Arsenal. Based on this, it was my belief that the Eureka story concludes there.
Rather than being a “true ending” or an “epilogue,” we sought to depict the events following the Baldesion Arsenal as a happy accident. This is because it’s impossible to predict such an outcome when you’re faced with the abovementioned tough decision. And if the choice you made left an unpleasant aftertaste, then that was as we had intended.
But regardless of our intentions, the way we implemented the content has been the subject of considerable criticism, and we’re taking it all to heart. I will also endeavor to take greater care with how I explain things. Please accept my sincerest apologies.


Thanks yoshi. p. Hopefully we continue to see things get better for BA.

Thank you, Yoshida! We appreciate all of you and your team's hard work and efforts. Balancing this type of game (especially between different regions) is a huge struggle, and you can never really win 100% of the time. All you can do is your best to make the most people happy, which is something you guys have constantly done. Keep up the good work, looking forward to the expansion! どうもありがとうございました!
A question - Does Koji/another team member translate our responses into Japanese so you can understand them?
Last edited by Aida_Enna; 02-26-2019 at 10:38 PM.
Thank you very much for taking the time to reply here, Yoshida, as well as Nakagawa. The changes to the entry to the Arsenal sound like they'll address a lot of the community concerns, which I hope will work out.
This one thing bothers me still, however.
But it is still a story detail that exists in the game. And Eureka is a place where you encourage players to interact with each other and share information - of course word of those additional scenes would spread. And it is my understanding that this aforementioned scene is guilty of what so many scenes in your game are also guilty of - making what few choices we do have in this game moot and void. Basically it doesn't matter because the end result will be the same, or close enough, regardless of what we choose. And that is the status quo that many people do leave Eureka with - a different story status quo from those who did not clear the Arsenal.
It was my impression that normal mode raids were introduced after ARR's Coils because you didn't want to lock story behind high-level content, but you ended up doing exactly this once again (though I will concede, much less of it). While I agree that players who clear Savage are rightly entitled to more awards than those who don't, I believe additional story - or "happy accidents" - should not be part of that. What happened here sets a very concerning precedent in my opinion, and I truly hope you will keep this incident in mind so such "happy accidents" will not happen again. I'm not telling you not to put scenes after such feats, just don't have them be as meaningful as this one.
While it does suck to be killed due to someone else failing mechanics, I think the problem here still lies in the instances accessibility. Had you been able to queue again, perhaps thta penalty wouldn't seem as harsh. However right now, if you die, you're looking at another 3 - 4 hours at least just to get in which is the wrong kind of stress I assume Yoshi is talking about.



If Eureka has been a challenge for the dev team, there is a severe problem with the dev process.


What are the differences between JP and NA/EU that Yoshi was mentioning?
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