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  1. #1
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    After making it roughly halfway through BA, I think the content itself is well designed and fun, but the death mechanics are too punishing. I get that it is supposed to be roguelike, but I don't think that meshes well with the rest of the design. It makes it harder for players to learn the fights if they're die once and are out of the run.


    I don't think they should get rid of the death penalty entirely, but maybe they could change the sacrifice logogram to be for all jobs instead of just healers? So dps players could help get other players up too. Another idea would be to make the remembered logogram give the player a buff that allows them to be raised traditionally if the proc fails. Second might be too generous, but it'd make things a lot less stressful. lol
    (3)
    Last edited by Lacan; 03-04-2019 at 10:41 PM.