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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
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    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    What's the recast duration of your Equilibrium ? If it remains the same as Acceleration, it's a bit OP.
    Plus, it makes you lose the intended purpose of Acceleration, which is a bit weird given it's our main tool for proc-fishing.
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  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mansion View Post
    What's the recast duration of your Equilibrium ? If it remains the same as Acceleration, it's a bit OP.
    Plus, it makes you lose the intended purpose of Acceleration, which is a bit weird given it's our main tool for proc-fishing.
    It would still serve that purpose in that using the correct Verfinisher guarantees a Verfastspell Ready.

    But yes, an extra 330 potency and 12 mana every 35s sounds OP.
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    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    What's the recast duration of your Equilibrium ?
    Up for debate, though I suspect you're correct that it would be OP at 35 sec - you could use it approximately every melee rotation if so. I simply thought it was a more elegant alternative to these suggestions to have a third Verfinisher. ¯\_(ツ)_/¯

    Definitely not as high as 2 min though. Perhaps 60 sec?

    Quote Originally Posted by Mansion View Post
    Plus, it makes you lose the intended purpose of Acceleration, which is a bit weird given it's our main tool for proc-fishing.
    Not really. Verfinishers initiate a proc themselves if controlled properly, after all - and the fact that each spell initiates the opposite Verfinisher would make that even easier, since you likely won't put yourself high enough to imbalance your mana.

    If used right after a melee combo with a properly-executed Verfinisher, for example, it would put you at +21/+21 with both Ready procs, putting you only 2-4 GCDs from a Manafication into another combo. Use with Embolden and you've got a darn strong burst phase.

    Besides, we fish for procs to - per the name - accelerate access to our combo, which using a Verfinisher would absolutely have more potency to accomplish. And with Acceleration's value being entirely dependent on RNG, initiating a Verfinisher instead would give it a solid value.
    (1)
    Last edited by Archwizard; 03-03-2019 at 02:05 PM.

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archwizard View Post
    Not really. Verfinishers initiate a proc themselves if controlled properly, after all - and the fact that each spell initiates the opposite Verfinisher would make that even easier, since you likely won't put yourself high enough to imbalance your mana.

    If used right after a melee combo with a properly-executed Verfinisher, for example, it would put you at +21/+21 with both Ready procs, putting you only 2-4 GCDs from a Manafication into another combo. Use with Embolden and you've got a darn strong burst phase.

    Besides, we fish for procs to - per the name - accelerate access to our combo, which using a Verfinisher would absolutely have more potency to accomplish. And with Acceleration's value being entirely dependent on RNG, initiating a Verfinisher instead would give it a solid value.
    Mmmh. Yeah ok, that makes sense, thanks
    Although, I'd find it fair if your Equilibirum was a completely separate ability, with maybe a 90sec CD. Then keep the good ol' Acceleration as it is.

    While I agree you trade procs for overall potency, once you've used that equilibrium and all that jazz, you end up in a really dry phase. I don't think it is a gameplay problem it the potencies are balanced, but it would be kind of slow and boring to build up mana Jolt/Aero/Impact/Thunder/Jolt/Aero in an unlucky scenario. I don't like when jobs have that kind of downtime in their rotation (MCH after Wildfire, SMN with no Aetherflow nor DWT...) but it's highly subjective.
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