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  1. #151
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rongway View Post
    If you're at 79|89 with both Verstone ready and Verfire ready, the appropriate Dualcast is Verstone-Verthunder, so you don't end up at 99|89 with Verfire ready, which would waste a guaranteed proc since the alternative is imbalance.
    Uh, this result seems suspect. Did you mean Ver Aero?
    (0)

  2. #152
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Uh, this result seems suspect. Did you mean Ver Aero?
    Nope. Essentially, a chance of overwriting a proc is better than guaranteeing a proc gets overwritten, and there's still no mana wasted in that scenario, considering you end up at 88/100, so there's no potency loss beyond the chance of an overwritten proc.
    (2)

  3. #153
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Uh, this result seems suspect. Did you mean Ver Aero?
    No, at 79|89 you shouldn't cast Verstone-Veraero because you'll end up with 99|89, with a Verfire Ready and a 50% chance of not having Verstone Ready and no way to get Verstone Ready (because Verholy will imbalance you at 40|09)

    If you use Verstone-Verthunder, you'll waste a 50% proc but you'll be at 88|100 with Verfire Ready and a 100% chance to get Verstone Ready from Verholy.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #154
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archwizard View Post
    If you have both procs up anyway, I don't really see what the problem is - you could still dualcast Verstone into Veraero, and Verfire into Verthunder, each of which would lower the risk of refreshing a proc at a DPS loss anyway.
    I'm picky. But let's say in that scenario that dualcasting VerThunder after VerFire would overcharge my black mana... you see what I mean, I want to have the option to dualcast VerAero.
    I think we can keep these four spells as single buttons. Or make it so that when you dualcast, it switches back to spells you want tou dualcast (namely Aero and Thunder), but that would be ridiculously over assisting us haha.
    (0)

  5. #155
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rongway View Post
    No, at 79|89 you shouldn't cast Verstone-Veraero because you'll end up with 99|89, with a Verfire Ready and a 50% chance of not having Verstone Ready and no way to get Verstone Ready (because Verholy will imbalance you at 40|09)

    If you use Verstone-Verthunder, you'll waste a 50% proc but you'll be at 88|100 with Verfire Ready and a 100% chance to get Verstone Ready from Verholy.
    I see. I misread. Thank you.
    (0)

  6. #156
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    (Mansion was the one who suggested the distance reduction. On the other hand though, I wouldn't be entirely against reducing the distance it can toss you... if you could use it from a further distance as well, and/or it maybe had a Heavy effect attached so it takes as long for overworld enemies to reach you.)

    I like the idea of Displacement containing an aggro dump, but I maintain that the damage from both movement tools should be shifted onto our melee combo.
    Oops... well, credit to Mansion, then, and my apologies for missing that. >D

    I'd be fine with transferring all potency over to the melee combo as well, but I also don't mind potency on Corps-a-Corps, as there's little downside to using it on cooldown in most situations; either would work for me.
    (0)

  7. #157
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I agree, they should remove potency from Corps-a-Corps and Displacement so as to not encourage players to use them when they don't need to or in fights where they can backflip off the arena. Just roll it into the first two combos or Jolt or something.
    (1)

  8. #158
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    (New)

    Verfreeze: Deals ice damage with a potency of 50 to target and all enemies nearby it.
    Additional Effect: Ice damage over time
    > Potency: 20
    > Duration: 30s
    Additional Effect: Refresh
    > Potency: 20
    > Remains active while Verfreeze is active on at least one target.
    (Cast: 2s; Radius: 5y)

    Verflood: Deals water damage to a target and all enemies nearby it with a potency of 180 for the first enemy, 10% less for the second, 20% less for the third, and 30% less for all remaining enemies.
    Additional effect: Increases both Black Mana and White Mana by 2 per enemy afflicted.
    Additional effect: Enhanced Scatter
    > Duration: 10s
    (Cast: 5s; Radius: 5y)

    En-garde: Creates a barrier of swords that reduce damage taken by 50%. When the barrier expires or is canceled, the swords strike, splitting unaspected damage between nearby enemies equal to the damage absorbed.
    > Duration: 10s
    (Cast: Instant; Recast: 120s; Radius: 5y)

    Catalyze (Trait): Upgrades Acceleration to Equilibrium.
    Equilibrium: Ensures the next Verthunder/Verflare or Veraero/Verholy spell cast will, for the first hit, enable the use of Verholy or Verflare respectively.
    > Duration: 10s
    (Recast: ??)

    (Edits)

    Corps-a-corps: Rushes target.
    Cannot be executed while bound.
    Additional effect: Stun
    > Duration: 3s

    Displacement: 10-yalm backstep.
    Cannot be executed while bound.
    Additional effect: Reduces enmity by half.
    Additional effect: Heavy +50%
    > Duration: 3s
    (Range: 10y)

    Riposte, Zwerchau and Redoublement are now a sequential action button a la their PvP incarnation.

    Verfire becomes Verflare upon completing an Enchanted Riposte combo (or use of Equilibrium).

    Verstone becomes Verholy upon completing an Enchanted Riposte combo (or use of Equilibrium).

    Jolt II becomes Impact when Impactful is active.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I've been told the only other thing we really need beyond this list is another flavor of group buff, though the things I hear with regards to that vary - usually Haste or some kind of debuff.
    (1)
    Last edited by Archwizard; 03-02-2019 at 10:37 PM.

  9. #159
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    What's the recast duration of your Equilibrium ? If it remains the same as Acceleration, it's a bit OP.
    Plus, it makes you lose the intended purpose of Acceleration, which is a bit weird given it's our main tool for proc-fishing.
    (1)

  10. #160
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mansion View Post
    What's the recast duration of your Equilibrium ? If it remains the same as Acceleration, it's a bit OP.
    Plus, it makes you lose the intended purpose of Acceleration, which is a bit weird given it's our main tool for proc-fishing.
    It would still serve that purpose in that using the correct Verfinisher guarantees a Verfastspell Ready.

    But yes, an extra 330 potency and 12 mana every 35s sounds OP.
    (0)
    Error 3102 Club, Order of the 52nd Hour

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