Results -9 to 0 of 139

Threaded View

  1. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BillyKaplan View Post
    And if they designed this around the relic, I ask again - why can I go through the entire place without upgrading my weapon the once? Why can I clear, at the very least, Pagos to Hydatos without even touching my weapon?
    Because you might have another weapon and simply come here for the story. The same reason why you can do Dungeons, Raids and Primals and not loot anything if you want.
    Quote Originally Posted by BillyKaplan View Post
    The older light farms you could basically do by playing the game. Eureka is mutually exclusive from anything else by virtue of being instanced.
    The older light farm was done by doing the exact same thing as tome farming for your relic, which was done by doing the exact same thing as tome farming for just about every other piece of gear…or the relic before that.
    Quote Originally Posted by Crushnight View Post
    What if relic weapon was created and upgraded like ARR/HW but could be augmented to give bonus stats to specific content e.g.
    Would it include specific bonuses in Trials and Raids ?
    (4)
    Last edited by Reynhart; 02-27-2019 at 11:55 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.