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  1. #1
    Player
    Brynne's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    399
    Character
    Brynne Lagaao
    World
    Siren
    Main Class
    Warrior Lv 100
    I prefer the idea of the relic having different methods to progress, as has been done before, with Eureka-like content being one of the possibilities. More options are never a bad thing, and those who strongly dislike one method or the other can go with their preferred method. The quest steps can provide the story around the relic; progress could be made either through old content or a Eureka-like zone.

    Also, I feel like Eureka in general would be better with things like daily quests/challenges to give players more direction if they want it, and a way to provide incremental progress to those who don't like to invest large chunks of time all at once (leaving the possibility open for those who like to grind to continue progressing outside of these side activities). How about treasure hunts based on hints from various NPCs and signposts in the zone? Pop items that can be farmed (or given as daily quest rewards) for mini boss monsters that scale depending on your party size and composition?

    For me personally, I'd like more content that can be done with varying party sizes. My husband and I got some enjoyment out of Eureka simply because we could go in as a duo and play together in a relaxed way without needing a full party to progress. Most content is either "solo only" or "party required" with no room for parties of varying size. I'd like a little more flexibility, and Eureka-like content has that. I'd just prefer to see more options for incremental progress, as we got bored quickly with chaining mobs for light or to try and spawn an NM.
    (3)

  2. #2
    Player
    Raiu's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Baltzar Morgade
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    I'm just going to drop usual comment about the appearance of the Eureka relic weapons.

    They are not deserving to be called relic weapons because they look absolutely horrible, almost to the point I feel robbed of the hours I put into Eureka to get a weapon that is supposed to be an almighty weapon fitting of legends, and not a lame fish-fin piece of crap that looks worse than crafted primal weapons or weaker than Heavensward Awoken stage.

    Their appearance is so weak in comparison to past relic weapons.
    (2)

  3. #3
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raiu View Post
    I'm just going to drop usual comment about the appearance of the Eureka relic weapons.

    They are not deserving to be called relic weapons because they look absolutely horrible, almost to the point I feel robbed of the hours I put into Eureka to get a weapon that is supposed to be an almighty weapon fitting of legends, and not a lame fish-fin piece of crap that looks worse than crafted primal weapons or weaker than Heavensward Awoken stage.

    Their appearance is so weak in comparison to past relic weapons.
    To be fair though, that is a matter of opinion. I personally love the final look of a lot of the weapons. This is something they can't possibly please everyone with. Hopefully there is a least one step you like the look of?
    (7)

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Raiu View Post
    Their appearance is so weak in comparison to past relic weapons.
    I like them quite a bit. Sorry you don't feel the same way but you can't please everyone. WHM, BLM, RDM and PALLY are all pretty sweet in my opinion. Have a few others I'm planning on as well.
    (3)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I wish Relics were relevant for their raid tier, but they're always behind even the primal weapons...why? It's all this work and the payoff is a custom weapon that's useful like 6 months after the raid tier is released. The lifespan of the relic weapon is like 4 months until 5.0?



    In the future, relic weapons upgrades should align with being the 2nd best weapon of each raid tier--or on par with Augmented tome weapon. Instead they're worse than that, and only useful on the last stage, when the raid tier has been out for 6 months??
    (0)

  6. #6
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Or just make the Eureka experience better to go through. There's no reason to have this many weapons when we know Relic will always be the best one in the end of it all.
    (1)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by splinter1545 View Post
    Or just make the Eureka experience better to go through. There's no reason to have this many weapons when we know Relic will always be the best one in the end of it all.
    In the end of it all, that's usually the last half year at best of the expansion being out before the next one comes up. I've played other MMOs before that give you multiple types of weapons you can go after at once.

    And don't forget the main point...NOT EVERYONE LIKES EUREKA TYPE CONTENT. Some people only play a couple hours a day due to real life being first. Not everyone wants to be forced into doing only one thing for a weapon to upgrade. Not everyone wants to be in a mindless instance of 144 people where people are always complaining about moochers, when many of said 'moochers' are people too low leveled to properly be able to damage a damn thing there. Sure, there are people that enjoy Eureka, but there's just as many that don't.

    There IS reason to give players more options, you just don't agree with them I guess.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bacent View Post
    Some people only play a couple hours a day due to real life being first.
    Those people have the tome weapons. People should really stop pretending that the Relic is the only weapon available outside of Raids.
    (6)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #9
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    Those people have the tome weapons. People should really stop pretending that the Relic is the only weapon available outside of Raids.
    You're ignoring the fact that the relic has had its own story in 2.X/3.X, with 3.X's relic story being the most interesting thus far. You actually gave life to the weapon and it grew with you, only for it to be cast aside because it's an afterthought at this point. A LOT of people really liked the story for the relic in 3.X and how they added it to eureka is just a kick to the crotch. If they're going to kill the story for the relic by making it an add-on to a special instance, where you can't do anything else there but work on that one thing the whole time, then give the Eureka like instances in the future their own weapons, and give back the story driven relic.
    (8)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bacent View Post
    You're ignoring the fact that the relic has had its own story in 2.X/3.X, with 3.X's relic story being the most interesting thus far.
    Which was completely unrelated to the content you actually did for that relic, so irrelevant on that topic. In fact, the Eureka weapons are more related to Eureka lorewise, especially the very final stages, that any previous relic to the content they asked you to do.
    Quote Originally Posted by Kalise View Post
    However, the Relic and Eureka are 2 DIFFERENT pieces of content. The previous 2 relics existed independently of Eureka/Diadem as such, it has been viewed as content for players outside those that liked Eureka/Diadem.
    The Zodiac and the Anima were separated, the Eureka weapon isn't (In case the name wasn't clear). And, like I said above, there is a lore connection between the two. Also, the Zodiac was the only weapon available in 2.x if you wanted to keep the (almost) max ilvl at each patch without raiding. This was not the case in HW and SB. And, finally, the Anima had a step tied to Diadem and would have probably had others if Diadem didn't fail spectacularly.
    Quote Originally Posted by Kalise View Post
    I mean, your signature with the quote from Yoshida speaks volumes. About how Eureka won't be a place where everyone would want to go. This suggests that people who go to Eureka should be people that are going to Eureka for the content of Eureka.
    People don't go into content just for the content, you have to give them a reward for that. It's the same for everything. Remove gear from Savage, and it will be on life support after the first clears.
    Quote Originally Posted by Kalise View Post
    While the Relic completely contradicts that, because it then makes Eureka a place where everyone wants to go because everyone wants to get the shiny relic for the expansion.
    Except that, no, not everyone does the relic. Right now, the number of characters having done an Anima is still a very small part of the playerbase, despite being nerfed to death. And I'm pretty sure even the Zodiac is still a rarity, despite it being actually competitive in its own time.
    Quote Originally Posted by Kalise View Post
    If your only reason for liking Eureka is because you get the Relic, then you really need to re-evaluate about whether you actually like the content or merely just like the reward.
    Considering how many people did Eureka despite hating it, just for the relic, it seems priority is a bigger issue for them. Me ? I like the relic, but I only did it because I like Eureka. I would have completely skipped if it was just another tomestone farm ad nauseum like the two previous ones.

    In fact, the sentence above is probably the biggest clue on how likely the next relic will be tied to an exploration type content. Because it made people do it, even if they didn't really liked it. So, from a strategic PoV, it was brilliant. The thing, now that exploration content has already been confirmed for 5.x, is to give feedback on how to improve the content.
    (8)
    Last edited by Reynhart; 03-01-2019 at 07:17 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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