I prefer the idea of the relic having different methods to progress, as has been done before, with Eureka-like content being one of the possibilities. More options are never a bad thing, and those who strongly dislike one method or the other can go with their preferred method. The quest steps can provide the story around the relic; progress could be made either through old content or a Eureka-like zone.
Also, I feel like Eureka in general would be better with things like daily quests/challenges to give players more direction if they want it, and a way to provide incremental progress to those who don't like to invest large chunks of time all at once (leaving the possibility open for those who like to grind to continue progressing outside of these side activities). How about treasure hunts based on hints from various NPCs and signposts in the zone? Pop items that can be farmed (or given as daily quest rewards) for mini boss monsters that scale depending on your party size and composition?
For me personally, I'd like more content that can be done with varying party sizes. My husband and I got some enjoyment out of Eureka simply because we could go in as a duo and play together in a relaxed way without needing a full party to progress. Most content is either "solo only" or "party required" with no room for parties of varying size. I'd like a little more flexibility, and Eureka-like content has that. I'd just prefer to see more options for incremental progress, as we got bored quickly with chaining mobs for light or to try and spawn an NM.


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