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  1. #11
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Personally, I'd be on the boat of chosing. I absolutely hated the old form or relic farming but enjoyed this way much more. I only completed a single hw weapon and got arr weapon about 3/4ths done. I've always disliked dungeon farming. If I can get everything from the new eureka zones for myself while others can also having the mats be gathered outside of eureka in other methods, im fine.



    Quote Originally Posted by AppleJinx View Post
    Do away with the rng substats while they are at it. I am cool with either 5 meld slots or we manually assign the substats again like in 3.x. Hell maybe even both idk just please no rng ty.
    As long as I can target a certain substat I'm fine. I hate when I have it close to the stats I want and then suddenly +240 spellspeed on a rdm weapon and now it won't roll off.
    (3)

  2. #12
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Youkulm View Post
    Yes please give Eureka it's own weapon. I don't hate Eureka but I miss the 2.0/3.0 style weapon. I don't know why we can't have both. If given the choice I would have done a relic outside Eureka.
    You've answered your own question. We can't have both because people will just flock to whichever one they perceive to be easiest and ignore the other.

    Quote Originally Posted by Youkulm View Post
    There is no reason 5.0 Eureka can't have its own weapon & gear similar to PotD, except more upgradeable ( like it is now )!
    Just as a tangent; mashing Eureka, Deep Dungeon and maybe a dash of Aquapolis/canals together would be pretty great.
    (1)

  3. #13
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    How do we know the Eureka stages will be replicated again in 5.0? SE may opt to go back to some previous methods or create new ones, unless they have stated otherwise.
    (0)

  4. #14
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kurando View Post
    How do we know the Eureka stages will be replicated again in 5.0? SE may opt to go back to some previous methods or create new ones, unless they have stated otherwise.
    They've stated they're doing 'Eureka-like' content in 5.0, which could mean almost anything to be honest.
    (0)
    Last edited by Jandor; 02-27-2019 at 07:08 PM.

  5. #15
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Jandor View Post
    They've stated they're doing 'Eureka-like' content in 5.0. Which could mean almost anything to be honest.
    Well that could be concerning. Did they say it would be linked to the new relic or no? Either we get optional Eureka content which could die as quick as Diadem or they lock relic phases in it again, not sure which is the better choice honestly...
    (0)

  6. #16
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kurando View Post
    How do we know the Eureka stages will be replicated again in 5.0? SE may opt to go back to some previous methods or create new ones, unless they have stated otherwise.
    They mentioned “exploration content, similar to erueka” not Eureka part II. But I digress the relics look horrible, some Trial weapons could fit better as the relic weapon than most of them, and in SCH and SMN case the previous weapons looked better than the final one. Erueka is very underwhelming and relic grind could use some tweaks like how light farming is a massive waste of time, but hopefully they never lock out the relic in a public instance like this again, I legit have to devote a large amount of time instead of a few objectives solo today then continue MSQ or POTD or FC stuff
    (0)

  7. #17
    Player
    Lanthalas's Avatar
    Join Date
    Feb 2014
    Posts
    87
    Character
    Khisanth Chantelame
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I also read somewhere there were thinking about doing some change to diadem for 5.X (an interview with Yoshida unsure which one).

    Personally I will be totally ok with them doing equipment and weapon for eureka like content which give specific boost for eureka area like we currently have with +2 version which grant elemental bonus. I just hope if they do this that those will be usefull right at the beginning and not only near end of expansion when you did not bother to get some at the use for those specific item (cassie earing, belt, additional stone) seems useless and not worth the effort.

    I really hope that if we got content like eureka in 5.0 that BA like content will be add right from the beginning with multiple ways to get stuff for it like : increase eureka armor/weapon, accessory drop from FATE/bunny (not with a 0,05% drop rate please), drop from BA (like the chest part).

    Finally we could have a progression gearing specific to eureka with his final weapon and a separate progression gearing for non eureka content (this gear can be use for BA but less usefull than specific eureka stuff) with possibly a relic in the old way to repopulate DF (all people in eureka are people not in DF, and with the datacenter separation DF may be longer to proc)
    (0)

  8. #18
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kurando View Post
    Well that could be concerning. Did they say it would be linked to the new relic or no?
    They didn't specify IIRC, although it seems a fairly safe bet it will be.

    Quote Originally Posted by Kurando View Post
    Either we get optional Eureka content which could die as quick as Diadem or they lock relic phases in it again, not sure which is the better choice honestly...
    Well, the consensus seems to be (even among people that still don't like it) that Eureka has gotten better over time. Assuming they take what they learned in to 5.0 then it should be at least decent content.
    (0)

  9. #19
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    You have the raid weapon, the best weapon but hard to get.
    You have the primal weapon, 2nd best but significantly quicker to acquire.
    You have the relic, sometimes 2nd best, sometimes 3rd, rarely 1st. Depends on patch cycle.
    You also have the tome weapon, on par or better than both the relic and the primal weapon for almost the whole expansion life cycle, which is the weapon you can obtain by doing instances, hunts, beast quests, Eureka, Deep Dungeon, and probably several others means, with an additionnal requirement for normal raids, with artificial time gates so that you don't have to use the most efficient method...does this sound familiar ?
    Quote Originally Posted by Bacent View Post
    Many players, including myself, are upset about how the relic is an afterthought that feels like it was just an add-on to Eureka. With what I've seen from Pyros the story being akin to 'story story story' followed by 'oh hey I can upgrade thingie'.
    I understand that complain...that could be very well solved by tying the Relic to the story of the zone instead of separating it. In an alternate universe, we could have had our first glimpse of Ivalice back in 2.x, where we could have roamed that land to uncover the Zodiac Brave story and reclaim the weapons of those past heroes on our way to defeat Ultima again.

    So, from my PoV, as long as people have other weapons at their disposal, keep the next upgradable weapon in the next exploration content, but make it more central lorewise.

    That's it ! Make the next zones a shout-out to Eos where you need to collect somes weapons from the ancient kings. They could even use a similar topography and separate the content into Leide, Duscae and Cleigne.
    (6)
    Last edited by Reynhart; 02-27-2019 at 07:46 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #20
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I think an alternative way to get the relic weapon would be possible, similar to how people these days use Eureka opposed to running roulettes for tomes. At the very least it will give people options, and let you shake it up a bit while you're grinding. Kind of like how a lot of people, instead of grinding ARF for forever, got into hunts.
    Then they can frame it like "The House will be more than happy to provide you with the materials Gerolt needs, Adventurer... but if you for some reason find our reasonable prices to be out of your reach, you can always test yourself and go get the materials yourself..." cue the new Eureka area.
    What it does mean however that it will be limited more to Diadem-likeness which actually I'm pretty ok with. Because part of the major flaw of Eureka is having to progress, only to reset constantly. Having the one zone in it means any progress made is kept upon future revisits.
    (0)

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