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  1. #281
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Awful View Post
    For sure I'm just saying what I've seen is all I know Aether is different than Primal and vice versa I don't know what it's like on Aether, I just wish we had a better system is all rather than what we got in BA it just seems so...backwards? I don't know it's so strange we can't invite while inside Eureka is all any other MMO you'd be able to go "LFG/LFM X Encounter need Y classes PST!". I think some of the Discords that I've seen on Primal like what I listed is a little much, I think 2-3 clears anyways, I'd take anyone close to enrage and all that personally but everyone has their own standards.

    I hope your Eureka adventures continue to be fun though! I'm gonna try and figure out better ways to tackle this but there's only so much I can do ;.; I've tried reaching out and stuff so I'll find one eventually.
    I agree. I wish that there was a way to queue up for this content when you go through the trouble of getting 56 people to do a full clear run of it. Because the instance hopping is exhausting: you spend about an hour getting everyone together, and then another hour trying to get everyone into an instance that doesn’t already have a BA group inside the content. It’s more draining than the content itself, which is actually a lot of fun. I’ve enjoyed it; more than I thought I would actually. And I’ve actually met some pretty chill people in the parties I’ve been in. So hopefully you can get in there to get it done, too! I wish you luck!!
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #282
    Player
    PW366's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Midday Star
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Never Had A Dream Come True

    - all player gold tier "I Don’t Want to Believe" grants buff "Aetherially Primed Assisted 3 hrs"
    - random "Duty Action: Aetherially Primed (buff)" to 48 players after Ovni's defeat (like bunnies FATE)
    - players can use "Duty Action: Aetherially Primed (buff)" to self/party/others (for BA node)
    - after 48-56 players in BA kill Photo-Ozma (or every boss), players with "Aetherially Primed Assist" buff get rewards (like Eureka Fragment)
    - new achievement for Assist

    im a toxic hydratos, but not fair assists no rewards.

    /say {please ignored that}<t>{if you would be so kind}
    /faceplam
    /say {Wisdom of Breathtaker}{Swift L}
    /yell {Good Game}{Eureka}
    (1)

  3. #283
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Canadane View Post
    None of what you've mentioned has happened to me on Primal though.
    It's not super common but it could or might catch on, the 2 Discord servers that were advertising that I had wanted those requirements I just went with the Primal BA Discord in the end I shoulda done that in the first place. There's another Discord on Primal too that's bullying people as well I won't disclose the name but they're quite trolly in a sense, I probably just stumbled onto the bad BA Discord servers that were trying to be the big one was kinda naive of me but I ended up getting into it anyways.

    Quote Originally Posted by Deceptus View Post
    Great. That is exactly World of Warcraft style tactics regarding entrance requirements. . . (heavy /s)

    Seriously thought the worst aspect of Eureka Hydatos and the Baldesion Arsenal is the simple fact of getting in.

    Having to spend 3 hours of organization to try to get in is stupid.

    Change the player count to 24 and balance accordingly.
    I totally agree! when the hardest part of doing content is the organization of getting into said content is more of a chore then there's a lack of player options, it's like "here's a giant sandbox but you can't organize it the way you want it! Here's fat cat droppings in the sand box and Voidsent turds too avoid em and love each other!" it's like no SE we just want to be able to organize ourselves, control of our own groups.
    (2)

  4. #284
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    The response would work if it was 2013-14 when the game just released. In 2019? Not so much.

    Quote Originally Posted by Naoki_Yoshida View Post
    Having said that, due to the above mentioned issues and other things we’ve learned through your feedback, we’ve caused our players a great deal of stress, and this is something we deeply regret. We’ve been made to realize there are many things we can change and improve upon. We’re determined to correct all the major issues and take the experience with us when we develop future content.
    144 players, 48 portals. How could you have not foreseen the issue? By itself it should have been obvious, but there have been other instances where players were forced to compete over a limited number of resources and it turned out horribly as one would expect. You also see it with hunts.

    Quote Originally Posted by Naoki_Yoshida View Post
    The Baldesion Arsenal was an extremely ambitious venture, and we were driven by the strong desire to deliver an experience and enjoyment that players had never seen before in a battle content. At the heart of the enjoyment is the restriction on resurrection, which introduces a heightened sense of tension as you play. This is how it all began.

    The inspiration for this were the games I used to feverishly play, for instance Diablo 2 and its hardcore mode and Wizardry on the Famicom, to name a couple. I feel that we succeeded in bringing that same enjoyment and sense of tension to our players in the Baldesion Arsenal. I also think we succeeded in creating an enjoyable high-difficulty raid dungeon for the largest ever number of participants ever seen in FFXIV.
    A4S sac, A8S sac, tank LB in Byakko EX, skipping Soar, skipping ghosts in O5S, tank LB for the Red Fists in O11S, to name a few examples. If the player has the option of getting around gameplay that inconveniences them, they'll do it.

    With BA, that inconvenience is having your chance of success and the amount of time you have to spend grinding back to elvl 60 tied to how well the other 47-55 players in the dungeon perform. SE either failed to realize this player mentality yet again when designing BA or they intended for players to group up, but for some reason provided no tools to do it and for some other reason allowed anyone to join the dungeon when no such option exists with content like Ultimate or the later floors of PotD/HoH.

    Quote Originally Posted by Naoki_Yoshida View Post
    As a result, there may be situations like Hydatos, where feedback diverges greatly depending on region, and issues arise that are beyond our anticipation. But we’ll learn from this and strive to continue delivering new ways to play.
    (This also happens with Raid Finder)

    The response doesn't address player feedback about not being able to change jobs once inside BA, not being able to reliably group up with other players that you want to be paired with and there being no Eureka fragments from the support FATE.

    Quote Originally Posted by Naoki_Yoshida View Post
    On the other hand, we also believe there is payoff to be had, a sense of accomplishment, at the end of sustained effort and heightened tension. This is a good kind of stress, and it’s the driving concept behind content such the Diadem and Eureka, which aim to break outside the FFXIV box.
    As an aside, using words like "sense of accomplishment" for content like Eureka when another company famously received and continues to receive much negativity for similar comments is an odd choice. It would be like teasing a new job only to announce it wasn't actually a job just a few weeks after a competitor teased its players and then failed to live up to expectations.

    SE makes a great game, but there are many questionable decisions that keep being made.
    (20)
    Last edited by Vnolan; 02-27-2019 at 11:08 AM.

  5. #285
    Player
    BluCross's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Everill Lannis
    World
    Garuda
    Main Class
    Culinarian Lv 35
    Quote Originally Posted by Hyperia View Post
    What are the differences between JP and NA/EU that Yoshi was mentioning?
    Problems pointed out by the JP community are the pretty much the same.
    The only difference is that the biggest complaint was how there was a "true ending" after clearing BA.
    (4)

  6. #286
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Yoshi's post is nice, it's great to see developer insight on the official forums after coming from games like WoW that have fired their forum CM's and only post via twitter, carefully avoiding feedback issues.

    However, it doesn't address the biggest problem with BA, namely getting into it and why the portal system is necessary over a standard premade queue unlocked by finishing Hydatos. BA itself is great, a challenging 56 man instance is lots of fun, it's just getting in there to even try it that's the problem.
    I can understand trying new things, the portal idea maybe sounded good on paper, but when it clearly isn't adding anything beneficial to the experience and is causing a lot of negativity, why stick to it?

    I also noticed they mentioned trying new things again in 5.0. Considering a lot of content in SB is experimental, I'd recommend taking the parts that worked well and polishing them before throwing it all aside and jumping into the next experiment. Start looking at what the playerbase enjoyed and deliver that in the best form possible instead of flitting from new idea to new idea.
    (3)

  7. #287
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BluCross View Post
    Problems pointed out by the JP community are the pretty much the same.
    The only difference is that the biggest complaint was how there was a "true ending" after clearing BA.

    from what i heard jp have substantially less problems doing the content, they realize that getting in is mostly a free for all, and do most of the organization after entering the arsenal. The event fires often, with no need for 2 hour organization.


    this isnt to say no one is salty about portals, or how difficult pre organzing is, but its no where near what it is here, and their completions are much higher than here.
    (5)

  8. #288
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Liam_Harper View Post
    Yoshi's post is nice, it's great to see developer insight on the official forums after coming from games like WoW that have fired their forum CM's and only post via twitter, carefully avoiding feedback issues.

    However, it doesn't address the biggest problem with BA, namely getting into it and why the portal system is necessary over a standard premade queue unlocked by finishing Hydatos. BA itself is great, a challenging 56 man instance is lots of fun, it's just getting in there to even try it that's the problem.
    I can understand trying new things, the portal idea maybe sounded good on paper, but when it clearly isn't adding anything beneficial to the experience and is causing a lot of negativity, why stick to it?

    I also noticed they mentioned trying new things again in 5.0. Considering a lot of content in SB is experimental, I'd recommend taking the parts that worked well and polishing them before throwing it all aside and jumping into the next experiment. Start looking at what the playerbase enjoyed and deliver that in the best form possible instead of flitting from new idea to new idea.

    a premade queue doesnt really fit the open world system, and to be honest, the main thing it would solve is preventing people from pre organizing at all. This is not meant to be another queue type content, its meant to be more open world focused, and more public, the players are meant to interact with the outside hydatos world, and exist in the same rough space.


    people who want to get dibs on the content are meant to expend time and resources to reserve a spot. A decent amount of players are meant to come from the existing instance.


    basically, in general you are supposed to be randomly grouping with players who were in the instance. The key here is this is supposed to be public content, for the people in that instance.
    (3)

  9. #289
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vnolan View Post
    The response would work if it was 2013-14 when the game just released. In 2019? Not so much.


    144 players, 48 portals. How could you have not foreseen the issue? By itself it should have been obvious,

    With BA, that inconvenience is having your chance of success and the amount of time you have to spend grinding back to elvl 60 tied to how well the other 47-55 players in the dungeon perform. SE either failed to realize this player mentality yet again when designing BA or they intended for players to group up, but for some reason provided no tools to do it and for some other reason allowed anyone to join the dungeon when no such option exists with content like Ultimate or the later floors of PotD/HoH.


    (This also happens with Raid Finder)

    The response doesn't address player feedback about not being able to change jobs once inside BA, not being able to reliably group up with other players that you want to be paired with and there being no Eureka fragments from the support FATE.



    As an aside, using words like "sense of accomplishment" for content like Eureka when another company famously received and continues to receive much negativity for similar comments is an odd choice.

    SE makes a great game, but there are many questionable decisions that keep being made.



    yes, this is supposed to be a public dungeon where you end up grouping with people in the instance who have the desire to do the content. Its not designed to be for your 56 man prebuilt, Eureka has directly gone against that concept, you cant queue into instances in large numbers. Why would everything in eureka have been designed with small groups of players, banding together with whoever happens to be in the instance, but the final teir of content for it, be designed for prebuilt 50 man groups?


    the reason why people take two hours getting into the same instance, and drama with other people in the instance, is because its the opposite of how the content is designed to work.


    and yeah, you are supposed to fail sometimes, thats why eureka has partial goals, the eurekan fragments, which increase your offense, and defense. Losing to ozma, is not really a zero gain, if you get that far, you get progress along the way. This is a see far you can go content.


    Also, leveling back is not difficult, and its intended to be part of the play loop of hydatos. You lose 70 million exp or something, but you can get 18 million every few minutes from elementals, 24 million killing ovni, you get 1.8 million killing high level adapting monsters. you do a few fates, and get exp back to make another attempt, which you are rewarded for the further you progress.


    people are supposed to be attempting this content way more than the current NA meta allows, its not supposed to be that hard to get back into. A 56 man prebuilt, is supposed to be as rare as 50+ people gathering aetherized keys for the portals, and getting into the same instance.
    (11)

  10. #290
    Player
    thantaimetmoi's Avatar
    Join Date
    Feb 2019
    Posts
    33
    Character
    Vic Viper
    World
    Ravana
    Main Class
    Fisher Lv 80
    Thank you, Yoshida i like eureka
    hope we can see more content like that in 5.0
    (7)

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