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  1. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Imuka View Post
    That this Game needs some kind of procedual generated System for the Boss Fights.
    It could also use a procedural generated system for optionnal dungeon layout, and could even use a wider set of bosses so than you wouldn't encounter the same every time.
    Quote Originally Posted by Imuka View Post
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    Each skill could have a CD and the boss would randomly chose between the skills that are available.

    It may seems strange, but it's also one of the reason I like Eureka. Two different runs will not unfold the exact same, depending on the hour of day, the current weather, the party you'll join inside, your personal goal (Light farm, FATE farm, logos farm), etc...and in there people actually talk to each other
    Quote Originally Posted by Sheriyana View Post
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option.
    Yes, but that "time engagement" is not something you find in casual players. It's simply another of hardcore players alongside raiders or competitive PvPers.
    Quote Originally Posted by Sheriyana View Post
    And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it really early in ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
    (3)
    Last edited by Reynhart; 02-23-2019 at 03:44 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.