The numbers we got and that everyone can check says otherwise, in the thread about "What will happen with BA in one or two years" you have the numbers, and they have been posted here several times, if you decide to ignore them ¯\_(ツ)_/¯
Last edited by Leanna; 02-23-2019 at 03:40 AM.
You haven't provided the numbers that say otherwise though. The only numbers we have show that more are doing Eureka than HW relic with Eureka being very recent and HW having more than two years. Show us the secret numbers you have.
This isn't true at all, there's plenty of casual players who play the game a lot but don't do the harder content, considering the savage clear rates it's like 90% of the playerbase that doesn't even touch savage, let alone competitive PvP, which is way more rare than raiding. Even the casual players who don't play the game a lot, could still slowly work on the relic while doing roulettes and content they would be using their limited time on anyway. But yeah, casual doesn't only mean players who don't have the game on 24/7, there's also plenty of raiders who only sub to clear the latest raid and unsub until the next one.
Now this I can agree with, I'm not going to speculate on what we would have gotten in Eureka's place, even though I do feel like they wasted a lot of dev time on this content that a lot of players have no interest in.Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it from the very beginning of ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
Again, "casuals" are not simply "people who don't raid", they're people who don't have heavy dedication in the game. Like I said above, if you play 2-4h/night, and 6-10h/day on week-end, you're not a "casual" player.
As opposed to the relic weapons that were made "for people who don't raid". And casual players won't really farm tens of thousands of tomestone to buy a weapon that requires you to stay engaged each and every patch when they can obtain a cheaper (and better) weapon every 6 months.
Last edited by Reynhart; 02-23-2019 at 03:53 AM.
And HW's relic was the only content we got in HW, right? Like SE made the relic and the rest of content doesn't exist. The only reward from HW's relic quest line was the relic and that's it, also most people stopped at Hyperconductive but there is no way to know how many people stopped there, as there is no way to know how many people is going to get at least one relic from Eureka.
Eureka doesn't only have the relic but also has hairstyles/emotes/minions/mounts/furniture, the numbers only show people who got to max level and most of them did it for this reason, because you either pay absurd prices in the MB or get the emotes/hairstyles/minions/mounts/furniture yourself, besides the basic content we only got four maps for Eureka which main point is get the relic and the emotes/hairstyles/mounts/minions/furniture were sadly tossed in there because they couldn't make any other content to toss them in.
If you are unable to understand what these numbers show, then there is nothing else to say to you ¯\_(ツ)_/¯Dead content will always be a thing in an MMO it seems, but they have alleviated this issue for some content with various things like WT in the past.
Savage content never seems to have that luxury however. Unfortunately for something like A8S the only incentive is a minion and achievements completion so even that is a struggle to give people a reason to do it when it is no longer relevant. But at the very least you could try to organize something through Party Finder and hope for the best.
Now here we are with Eureka and The Baldesion Arsenal. Going off the unofficial census, of the ACTIVE characters only 41.4% NA have participated in Eureka in some capacity. But only 5.8% NA reached the level 50 cap going into it. Of the active Eureka players the breakdown goes like:
Anemos = 55%
Pagos = 20.7%
Pyros Leveling = 9.9%
Pyros Capped = 14.4%
Sources:
https://nm.reddit.com/r/ffxiv/commen...february_2019/
http://luckybancho.ldblog.jp/archive...2555.html#more
(And this is just NA ^)
Then what do you call players who play every waking moment but don't touch any of the harder content? They're not hardcore because they don't do savage, they're not midcore because they don't do ex primals, according to you they're not even casual. Mr. Happy calls these people hardcore casuals and I think it's a good term for people like these, of which I consider myself to be a part of as well.Again, "casuals" are not simply "people who don't raid", it's people who don't have heavy dedication in the game. Like I said above, if you play 2-4h/night, and 6-10h/day on week-end, you're not a "casual" player.
As opposed to the relic weapons that were made "for people who don't raid". And casual players won't really farm tens of thousands of tomestone to buy a weapon that requires you to stay engaged each and every patch when they can obtain a cheaper (and better) weapon every 6 months.
Last edited by Sheriyana; 02-23-2019 at 03:57 AM.
Yeah, there is definitely different types of casual play. It doesn't always come down to how much someone plays, but how they play in the time that they do.Then what do you call players who play every waking moment but don't touch any of the harder content? They're not hardcore because they don't do savage, they're not midcore because they don't do ex primals, according to you they're not even casual. Mr. Happy calls these people hardcore casuals and I think it's a good term of people like these, of which I consider myself to be a part of as well.
You're showing the same numbers that kills your case. If HW numbers are still that low compared to these even after having more than two years and the nerfs done do it.. Then I rest my case. You're just too blind to see it I guess lol.
I can only imagine how higher Eureka numbers will be after they nerf it and remove the level and ilvl syncs.
In some previous post, I called us "Grinders". The problem I see with "hardcore casuals" is that they're far closer to "hardcore dedication" than "casual dedication".Then what do you call players who play every waking moment but don't touch any of the harder content? They're not hardcore because they don't do savage, they're not midcore because they don't do ex primals, according to you they're not even casual. Mr. Happy calls these people hardcore casuals and I think it's a good term for people like these, of which I consider myself to be a part of as well.
There are different types of hardcore play. It doesn't really feel appropriate to call the PvP season winner a "casual" if he simply doesn't raid.
Last edited by Reynhart; 02-23-2019 at 04:16 AM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
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