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  1. #1
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    So gonna just reply quickly to explain, yes sorry.

    For skillchains it was simply combos that could be done with multiple players. So a WAR could land the end of their Storm's Path combo and a MNK could land the end of their Snap Punch combo and if done at the right time a skillchain could be trigger which maybe increases dmg a small bit. A mage would be able to hit an elemental spell that could hit for extra damage if done at the right time. Made the battle a little more strategic among players.

    They actually had this in XIV at first, in a way but scrapped it--can't recall what it was called. I would love to see them enhance it, even a little. It doesn't seem like "I should just go play XI" when I can easily come into "General Discussion" and start a discussion.

    Bazaars would simple be a way to see a small list of items on the person when you check them. Even if it was a few it would a be nice addition (even if they only showed up in towns).
    (0)
    O . O

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Konsentrate View Post
    So gonna just reply quickly to explain, yes sorry.

    For skillchains it was simply combos that could be done with multiple players. So a WAR could land the end of their Storm's Path combo and a MNK could land the end of their Snap Punch combo and if done at the right time a skillchain could be trigger which maybe increases dmg a small bit. A mage would be able to hit an elemental spell that could hit for extra damage if done at the right time. Made the battle a little more strategic among players.

    They actually had this in XIV at first, in a way but scrapped it--can't recall what it was called. I would love to see them enhance it, even a little. It doesn't seem like "I should just go play XI" when I can easily come into "General Discussion" and start a discussion.

    Bazaars would simple be a way to see a small list of items on the person when you check them. Even if it was a few it would a be nice addition (even if they only showed up in towns).
    I mean this just sounds like a weird buff window thatll end up with even more convoluted party dynamics. Currently, I as a player can just pop a buff (Lets say brotherhood going with your example of War/Monk) that everyone can take advantage of without pre-requisite. But a skill chain as described would require not only for me to be watching what a war is doing, but also lining up my GCD with his to ensure my snap punch. Doing this on top of watching boss mechanics, and then having this facet balanced against everyones buffs which they can pop freely or their own skill chain windows on top of things.

    Im not saying "Nah combat is perfect as is!" and I wouldnt mind seeing some variety in how things are done, but I think that a skill chain-esque system would be a nightmare for the devs to balance and and a pain in the butt for players at all levels of play. Imagine doing a highly mechanic intensive fight that requires you to skill chain like that to meet DPS checks? Unless you overhaul how the combat system in FFXIV works, I dont think the skill chain system would fit without making things a mess.

    As for Bazaars, it sounds like a shop system like how RO (yes I know its old school]) had where a merchant can park their butts in places and set up a shop.

    The trouble is I would think a Bazaar system would work...if the open world had a necessity for it. Since RO is a grind MMO, having a merchant set up in a field or location where people are just mob grinding makes sense. Its a pit stop you can go to if you needed to resupply. However, the unfortunate thing with FFXIV is that open world combat is a lot less important. When an xpac launches, yeah zones are packed, but by mid expansion, people are sporadic at best. If the game had more open world combat, I could see the system being useful. But since MBs are merely a recall away (and none to expensive honestly to teleport to) there isnt much use really to it.

    I suppose though if you wanted it in the game, what could be done is through retainers. Meaning, yorue given a special item (A retainer voucher or something along those lines) where you can go to a place on the world map, use it, and itll drop your retainer in that spot for a duration of time. Itll set up a shop just like if you had a retainer at your plot. Some stipulations might be necessary, such as you cant place two on top of each other, and you cant send that retainer on a mission or anything if its deployed. Maybe said retainer would have to be limited to being placed in settlements. Or if you could place it on world map, it could be attacked by roaming monsters so your retainer level and gear matters. You could possibly provide said retainer with extra functions (such as repair gear) on top of being a mobile selling point/MB.
    (4)
    Last edited by Melichoir; 02-23-2019 at 03:44 AM.

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