Quote Originally Posted by Allistar View Post
so unfortunately because you never played XI or XIV 1.0 you have a slight misunderstanding of how skillchains and bazaars work. FYI when final fantasy XIV first launched we had skill chains and bazaars. Bazaar are where you set up items for sale on your character so as you run around the world other people would see that you have stuff for sale and buy them directly from you as opposed to posting it on market board. Skillchains on the other hand are essentially combos of weapon skills between players as opposed to one player chaining one weapon skill to another you would have let's say paladin uses a weapon skill and then a dragoon uses its weapon skill and they would create a chain together which would do sometimes double or sometimes quadruple the amount of damage that the individual weapon skills of would have done on their own you should look up a YouTube video to see exactly what I'm referring to reading about it is nice but it doesn't give you the visual or fully explain it the way a video might if you see it in action
Thanks for the explantion!

I have to say that it still sounds like something that would not work in our current game, which has different systems in place to deal with those "mechanics".

I see little benefit from not using a marketboard to buy things to be honest. It sounds terribly inconvenient... We can set up retainers in our yards and sell gear using the mannequins now, but I doubt that many people use those features for "buisness"-purposes and focus on the decorative element instead (I know that I do that - and that I would never run around in a housing area, trying to find a retainer that sells the item that I need right now).
I dont even see a benefit in adding this as a system second to the marketboard in some way - I just dont think that its something that people would actually use. I bet that even those who might request it now, would use it to buy two or three items and then return to the market board.

And from what I read about skillchains now... nope, still dont work within FFXIV. One of the main features of this game is supposed to be that you can clear any content with any combination of jobs. Yes, we have some meta-stuff aswell and yes, some syngery between certain jobs exist (like how you absolutly want to take a dragoon with your when you have a bard/maschinist), but this sounds like you depended way more on having the right combination of jobs. Just not gonna work here.

And no matter how the skillchain-system worked in detail, its clear enough to me that it differed a lot from our battle-combo-system and couldnt just be integrated into that, but would rather require an overhaul of the whole basic gameplay of FFXIV.
And why would the devs do that? Why SHOULD the devs do that when our current system is working? Hint: "Because I liked skillchains better" isnt a valid answer - or well, it is a valid answer but one that has an easy solution: Go play FFXI then...
(Last part not directed at you, Allistar, more a general thing... sorry, I'm getting a little bit annoyed at requests that basically seem to aim at changing FFXIV into FFXI. I like FFXIV - mostly - the way it is. And if someone likes the basic gameplay of FFXI, they may play FFXI. At least thats my humble opinion. I'm all for taking ideas and concepts from other games and adjust them to fit this one - but I have... issues with people just "requesting" things to be like FFXI without thinking how and IF they could fit into the basic gameplay of this game at all...)