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  1. #1
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Skillchains in XI after awhile also just stopped happening unless you were breaking a mythic weapon so you could unlock the weaponskill to use. I'm not sure if there has been a resurgence in XI, but even if it has it wouldn't work with XIV mostly because you'd use one that a monster was weak to with a spell to create a magic burst. Outside of Eureka the devs have moved away from the elemental weakness aspect of the game to the point of removing the buffs from various cnj wands and the like. Bazaars like in 1.0 would just be a clogged laggy area where your retainers would be like a patch day rahuban extreme fest unless you do go and do it with how it is in XI where you can get into cases of harassment. In that trades and can stop a person from teleporting.
    (1)

  2. #2
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SannaR View Post
    Skillchains in XI after awhile also just stopped happening unless you were breaking a mythic weapon so you could unlock the weaponskill to use. I'm not sure if there has been a resurgence in XI, but even if it has it wouldn't work with XIV mostly because you'd use one that a monster was weak to with a spell to create a magic burst. Outside of Eureka the devs have moved away from the elemental weakness aspect of the game to the point of removing the buffs from various cnj wands and the like. Bazaars like in 1.0 would just be a clogged laggy area where your retainers would be like a patch day rahuban extreme fest unless you do go and do it with how it is in XI where you can get into cases of harassment. In that trades and can stop a person from teleporting.
    Yeah, I figured the server load for people coming in and out were why they were not implemented, but I wasn't sure. The elemental part of the skillchains wouldn't fit, I just figured more like the battle regimens were.
    (0)
    O . O

  3. #3
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    From what I understand people in FFXI eventually stopped caring about Skill Chains and Magic Bursts. They also weren't that great on NM's since people didn't want to let melee hit the boss because that would give the boss TP and allow the boss to do moves rather than just auto attack.
    (1)

  4. #4
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Burningskull View Post
    From what I understand people in FFXI eventually stopped caring about Skill Chains and Magic Bursts. They also weren't that great on NM's since people didn't want to let melee hit the boss because that would give the boss TP and allow the boss to do moves rather than just auto attack.
    I stopped playing right when 1.0 came out, so not sure how it ended up. Interesting to know, though.
    (0)
    O . O

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Burningskull View Post
    From what I understand people in FFXI eventually stopped caring about Skill Chains and Magic Bursts. They also weren't that great on NM's since people didn't want to let melee hit the boss because that would give the boss TP and allow the boss to do moves rather than just auto attack.
    They're used again currently. Both in xp and bosses.

    Having a BLM or SMN that can magic burst for 99999 consistently is not something to scoff at. They had to buff skillchain effectiveness, but yeah... quite common now.

    (1)
    Last edited by Callinon; 02-23-2019 at 03:28 PM.

  6. #6
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I never played FFXI but after listening to my friends who did reminisce about the Skill Chains, complete with the diagrams showing how they worked, I can't say I'm unhappy they were never implemented.

    Because this...




    Looks like a mess, and that's just the diagrams I was shown. Actually looking at the wikia for it made my eyes cross.
    (8)

  7. #7
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Enla View Post
    I never played FFXI but after listening to my friends who did reminisce about the Skill Chains, complete with the diagrams showing how they worked, I can't say I'm unhappy they were never implemented.

    Because this...




    Looks like a mess, and that's just the diagrams I was shown. Actually looking at the wikia for it made my eyes cross.
    It looks more complicated than it is, honestly.
    (1)
    O . O

  8. #8
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    https://www.ffxiv-eorzea.com/2015/07...pan-expo-2015/

    Yoshi talks balance about being the trouble to re-implement battle regimens, and that does make sense. Still haven't found anything on bazaars aside from it being the reason they didn't auto-logout people in XI.
    (0)
    O . O

  9. #9
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Both of those ideads sound fun but I'd imagine skillchains doing more harm than good in our great community.
    (1)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  10. #10
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Bazaars served a couple purposes in XI. First, some items could be traded between players, but could not be sold on the market board. Bazaar was the way to make those sales without spamming in shout that you were selling something. Second, you only got 7 sale slots on the market board. If you want to sell more than that, bazaars was another way to do that. The market board did not let you choose quantity when selling stackable items. You either listed an entire stack or you only listed items 1 at a time.

    The downside is these items had to be in your inventory, taking up space. You had to be logged in to bazaar items. People would have the game running 24x7. I think the retainers in the housing area was an attempt for a bazaar like system, but not being able to place them anywhere hurts visibility. For example, last year I was buying attachments fot my PUP. There is an NPC that sells them all. There was a guy bazaaring the same attachments for a cheaper price. He camped out right next to the NPC so people would see him. Saved almost 500k gil buying from him. Had he been stuck in town, I would have missed him.

    For skillchains, obviously an exact implementation in XI would never work in XIV. They could have something like it if they got rid of group limit break, replaced it with a personal limit break bar(like pvp) then certain combos of personal LB could create a chain. Though I doubt something like that would ever work in this game. Skillchains require group communication and coordinating. Two things that the community doesn't like to do.
    (0)

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