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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,550
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Skillchains, or Battle Regimen's as XIV had them, worked better due to slower paced combat.
    2.0 ramped up the combat and it'd be a lot harder to chain properly. Not impossible, but def not how people would imagine.

    Bazaars would work again, just the same as 1.0 had them. But since there's significantly more placed to idle around now, and not just one city-state everyone congregated at, it'd be harder to 'go shopping' so to speak. Avoiding market board taxes would be nice though.
    (3)

    http://king.canadane.com

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,958
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    Bazaars would work again, just the same as 1.0 had them. But since there's significantly more placed to idle around now, and not just one city-state everyone congregated at, it'd be harder to 'go shopping' so to speak. Avoiding market board taxes would be nice though.
    I'd rather go the other way and integrate a living world economy. I'd like to buy cloth goods from a cloth stand, weapons from a weapons trader, etc. etc. Sell items to or through in-town vendors with vendors paying as much as, say, a market bot on the quick flip.
    (0)

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I certainly couldn't see them adding skill chains to the current system. The attacks just come out too often to make skill chains viable.

    But I could see them adding new abilities in a new expansion that facilitated skillchains. Unique attacks that had something like a 5 minute cooldown and could work in conjunction with other jobs' long cooldown abilities to make a skillchain/magic burst. I think this could be a fun system that adds a small extra bit to FFXIV's combat.
    (0)

  4. #4
    Player
    Callinon's Avatar
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    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    To answer the OP's question, I don't think skillchains belong in FFXIV. They work well in FFXI because of how combat works in that game, but XIV is just too different to just port the system over.

    As for bazaars, I mean sure I guess. My thing would be not wanting to devote precious inventory space to selling things when the market board exists and is good at that.

    With any new design or new system you want to think about the first question should always be: does this solve a problem or improve something in need of improvement?

    Skillchains don't solve a problem or enhance anything. They actually just create problems both in design and play, so they're out. Bazaars MIGHT solve a problem of being able to buy/sell things away from a market board. BUT you'd still not be able to do that in an instance which is the only time it'd really be valuable because just teleporting to a market board isn't that onerous.
    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,550
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Callinon View Post
    As for bazaars, I mean sure I guess. My thing would be not wanting to devote precious inventory space to selling things when the market board exists and is good at that.
    In 1.0 it was extra spots. I’d often put stuff up for 999,999,999 just to store it.
    (0)

    http://king.canadane.com

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Konsentrate View Post
    Did developers ever discuss adding skillchains or bazaars in XIV?
    We tried both in 1.0, didn't work. Instead we have Limit Breaks and Retainers.
    (1)

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