I think this would be a particularly bland way to combine the content. I'd be more in favor of having a storyline for the relic wherein the items to upgrade are found within Eureka-like content but can also be purchased with tomestones if people prefer that path (and also beast tribe coins, etc). This could be done with something along the lines of "seeking a rare item, found within a mysterious land. (insert description of item and/or its lore) It's possible that others may have come across this and would be willing to trade it... for the right price of course." So the player has the option to farm the item(s) needed within Eureka-like content or grind tomestones. The story of the relic could remain intact and the different paths would be available.
For light farming, it could be about harnessing the power of the relic and/or its surrounding content. So you'd have the option of either equipping the weapon and grinding light in old content (dungeons, etc) or grinding in the new Eureka-like content.
I just really think that the relic questline could easily cater to both crowds while maintaining a consistent structure and lore.



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