I'm emphasizing that in my reply because the one I replied to has mistakenly assumed that I'm comparing Eureka and previous relic in terms of hardness, and that was never a point I raised. Our point for preferring Eureka over previous relic style was time and enjoyment, not difficulty. And I know there are people who don't like Eureka and find it boring. But you don't see those who enjoy it asking for other content to be removed just like some here who are even asking that no rewards should be placed there.
If they want to keep doing Eureka like content that's fine... Just don't lock the relic weapon behind it. Eureka should have it's own weapon just like Palace of the Dead has it's own weapon.
A Relic weapon should have it's own story, it's own lore. The Eureka weapon is just a... weapon that Gerolt makes with no story tied to it whatsoever. No the Eureka story doesn't count as the weapons story.
Relic weapons should be something you can do multiple things to progress. Dungeons, Tomestones, EX Primals, Palace of the Dead, Crafting, and yes Eureka. None of these things should be "required" just ways to progress your weapon. Don't like one way? Do another way.
We need more end game gear options anyway, Not just Tomestone and Raiding weapons. EX Primal weapons, Tomestone weapons, Palace of the Dead Weapons, Savage weapons, Eureka Weapons, and Relic weapons should all be options for a end game weapon of the current patch.
And before you say, "oh but if it's easier to get one weapon over the other why do the harder content?" You do that content because you enjoy that content. If you are the type of person that looks for the easiest thing to get, like me, You'll either not do that content no matter what reward comes from it, or you'll force yourself to do content you hate and complain about it all along the way like people who want their Relic but hate Eureka. And no you shouldn't force people to do content they hate just so that content has people doing it. Otherwise you get things like what happens in PVP where people are only there to get their "reward" and not care weather they win or loose. Making the people that are there for the content angry and frustrated that the other people in the party don't care as much as they do.
The way I see it we didn't get a relic weapon this expansion. We got a Eureka weapon.
Last edited by Burningskull; 02-20-2019 at 01:45 PM.
I know you asked for that. And that's a fine alternative. I even said I'm perfectly fine with the relic being taken outside of Eureka and being made available with another mean as long as it's not the previous formula in ARR and HW. But even if we got that, you'll still see some complain about any rewards in Eureka.
But will SE actually do this alternative? Short answer is no.
If we assumed both alternatives gave the same weapon, then lorewise it would be impossible to explain how two weapons made from different materials and different zones are identical. Materials found in Eureka zones are nowhere in Eorzea. So devs won't probably bother by that option. And we already have people complaining about Eureka story.
If both had different forms or just recolored versions but the same stats, then you still won't hear the end of it from those who want to get everything. And if one looked better than the other, then that's another can of worms open. And also, SE won't bother in doing two different designs.
If both are completely different in both form and stats, then that's even worse if one alternative is Bis compared to the other.
So I don't see SE going with that route.
Last edited by Alucard135; 02-20-2019 at 02:49 PM.
There's no good reason to use "lore" as an excuse to not even try and incorporate a second option for other players. Where was the lore for a flying T-rex or flying elephant? Out the window, that's where it was. It wouldn't be impossible to explain at all as the devs can literally turn anything they want to fit within the lore somehow, and have done so with Ivalice heavily. Eorzea is a magical world full of the unexplained still. Shoot, if lore was so important, we wouldn't have weird events like Yokai Watch and GARO then as they have NOTHING to do with Eorzean lore as a whole. Lore only matters when the devs say it matters practically.
As for different forms or variations, it could just be the same weapon formed by different materials. Nothing more or less than that. The weight of the voices outraged by wanting to get everything still won't even come close towards the amount of weight people have right now in not wanting to do the Eureka relic because it's not like the ARR/HW phases.
They should try, because honestly, what would they have to lose with offering both.
Last edited by Sigma-Astra; 02-20-2019 at 03:11 PM.
For Eureka all you have to do is grind mobs and do Fates just like in ARR. Unlike ARR and Heavensward, you do not have to do Primals or Dungeons. you ONLY have to do Fates and grind mobs. No 9 Books of Mobs + Fates + Dungeons, No Do all the Primals in the game. You ONLY have to do Fates. You get everything you need. Crystals, Lights, Logograms and upgrade items through Fates (Either Bunny fates or Normal, I have gotten all varieties of Logos from Fate content). You don't need to do anything else if you really don't want to, On your own time, at your Leisure. That is the reality of Eureka. Now if you do want the Eureka stat Weapon then yes you need to do Baldesion Arsenal for the Eureka Fragments. It does NOT change the appearance or its Stats outside of Eureka.
It is SUPER casual content, even more so than the ARR and HW weapons. I did not have to Craft. I did not have to do Dungeons, I did not have to do Primals. There was no Farming Leves for Ambers, spending tomes on items to turn in for other items. I didn't have to do Maps, meld alexandrite, or even trade in items for sand. This is the most Casual Relic I have done so far.
Although eureka gets plenty of complaints about grind gating, he's right.
I made an anima weapon and a few of the steps are far beyond "casual".
Farming sand was a month long process.
Every single day, do every arr beast tribe daily for a set of unidentifiable materials, do roulette's for tomestones to exchange for company seals for moonstones, do hunts for allied/centurio seals for gear for more company seals, spam gubal library hard over and over for gear drops and tomestone gear for company seals, search market boards for sets of cheap(ish) elemental material, and probably even more I'm forgetting.
I probably played for at least four hours every single day that month.
That was to complete ONE step.
Acctually, i think/hope in the future, when only ppl that want to do the content to get more relics or whatever are inside the instances the afk population will get significantly less (maybe im to optimistic).
But yes, the nms scale good.
I happened to be in an instance only with my friend. We managed to spawn Kalamari and we killed it. Then we spammed bunnys, great time.
I'm not sure how you aren't seeing the issue here. The devs have relied on Fates since 2.0 launch to either create content or sustain content. That's so much worse than running dungeons and trials. There's at least some variety there. How about they try something that isn't Fate grinding? THAT would be a breath of fresh air. What did past relics have at least twice during the grind? Fates. You speak as if they are revolutionary.
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