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  1. #1
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    LaylaTsarra's Avatar
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    Quote Originally Posted by Alleo View Post
    If we would have gotten a title or minion or something for getting the relic in one of the steps in Eurkea and they have those numbers, then its fine to compare it. But right now? There is no indicator on how many of those have one and how many of those are simply in there for different rewards
    So stop poo pooing the process then cause you really don't know and people can try and push their interpretation of those numbers to suit their agenda but you're kidding yourself if you think many are doing it for the supplemental rewards and not the relic itself. And this process isn't anymore niche than the last relic.
    (1)
    Last edited by LaylaTsarra; 02-19-2019 at 10:48 PM.

  2. #2
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    Alleo's Avatar
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    Quote Originally Posted by LaylaTsarra View Post
    So stop poo pooing the process then cause you really don't know and people can try and push their interpretation of those numbers to suit their agenda but you're kidding yourself if you think many are doing it for the supplemental rewards and not the relic itself. And this process isn't anymore niche than the last relic.
    And somehow they can prove that these numbers are purely relic only? We already have people that posted on this very forum that they are not doing it for the relic and only to get certain mounts, emotes and hairstyles. I myself have only done Anemos to get the Rex mount and I would only do any further Eureka for mounts and stuff like that. So yes I and others that have posted their opinion about this are already proof enough that people do it for reasons other than the relic thus those numbers are not reliable.
    (4)

  3. #3
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    LaylaTsarra's Avatar
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    Quote Originally Posted by Alleo View Post
    So yes I and others that have posted their opinion about this are already proof enough that people do it for reasons other than the relic thus those numbers are not reliable.
    So what percent are doing them for the rewards? Do you know? No you don't but you'll massage and push those numbers to suit your agenda won't you.
    (1)

  4. #4
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    Alleo's Avatar
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    Quote Originally Posted by LaylaTsarra View Post
    So what percent are doing them for the rewards? Do you know? No you don't but you'll massage and push those numbers to suit your agenda won't you.
    No I dont know the right percent but at least I do know people here and myself that do it thus the numbers are 100% not relic only. That way the other side also dont know the right numbers thus using it to compare relics point blank is nothing but pushing the agenda that this is better for the relic.

    Its like going to a festival that has x different smaller events and then saying that all people that went to the festival also took part in event number x just because its one of the main ones. You simply cant prove it without certain methods (like everyone getting a certain bracelet if they went to this event and then counting the bracelet afterwards)

    @Reynhart:

    Well then I ask it differently: Where is the big new battle endgame content for casual players in SB? (Since Eureka is battle content too) Gold Saucer is not battle content (if that would count for new casual content that should please the majority of the players then that would be a low bar), the new treasure maps are new in the way that its a new path but not completely new either because we already had that one in HW. PVP is also niche in itself and all trials are counted under the usual stuff that we always get. So maybe Blue can be new which was not received that well either and seemingly died quite fast. So in the end if we really compare the niche Eureka to other content then they got much more new stuff (I mean a public dungeon, the new logos system) even though its niche (heck I would even say that this is much bigger than all the Ultimates together) while the majority of the playerbase only got a limited job with the carnival and new maps for exisiting content..I would say that they might have their priorities a bit wrong.
    (3)
    Last edited by Alleo; 02-19-2019 at 11:24 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #5
    Player
    LaylaTsarra's Avatar
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    Quote Originally Posted by Alleo View Post
    No I dont know the right percent but at least I do know people here and myself that do it thus the numbers are 100% not relic only. That way the other side also dont know the right numbers thus using it to compare relics point blank is nothing but pushing the agenda that this is better for the relic.
    I haven't used the numbers. I'm responding to the Eureka brigade who is trying to use them to poo poo the current relic as niche but it's not more niche than the last relic and if one takes the numbers at face value they appear to indicate (which the devs have said Eureka is more popular than they expected) to be more popular.

    I have no way of knowing how many are doing them for the rewards but my feelings are they are fairly small and that the incentive for the content is the relic itself.

    Quote Originally Posted by Alleo View Post
    Where is the big new battle endgame content for casual players in SB? (Since Eureka is battle content too)
    You're joking right? For relics in Heavensward we didn't get new content we got the privilege of running all the old content a zillion times for tomes.
    (5)
    Last edited by LaylaTsarra; 02-20-2019 at 09:49 AM.

  6. #6
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    Reynhart's Avatar
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    Quote Originally Posted by Alleo View Post
    Well then I ask it differently: Where is the big new battle endgame content for casual players in SB?
    Let me reverse the question : If you consider that there's no battle content for casual players, what are Expert dungeons, normal trials, normal raids, and alliance raids ?
    Quote Originally Posted by EaMett View Post
    Also the relics were meant as an option for more casual players that didn’t necessarily savage raid.
    The Relic in ARR was. Since HW, everyone has access to the Tome weapon without serious raiding. They also created wondrous tails to keep old content alive, removing the other purpose of the old relic. Once the two goals were covered, it was time to give the relic its own content.
    (4)
    Last edited by Reynhart; 02-19-2019 at 11:37 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #7
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    Quote Originally Posted by Reynhart View Post
    Let me reverse the question : If you consider that there's no battle content for casual players, what are Expert dungeons, normal trials, normal raids, and alliance raids ?
    I see this as the standard content we always get. The absolute minimum of an expansion (and we do get even less of that). Something that is there to get tomestones and maybe some glamour but not something that will keep people playing the game. (Only if you put some rewards behind it that have horrible RNG to get it)

    In HW PotD was new casual content because it was something completely new to this game, you could casually work towards weapons and other rewards and people had 100 floors to clear with randoms. And on top of that you could try it solo, or with 1-3 other friends. Then on top of that people got their challenge with 100 extra floors. But it did not take away that you still got 100 floors that you could even do with randoms. And to make it even better you could use it to level up other jobs and to give these other jobs nice weapons. HoH is just another paint job of PotD thus I dont count it as new anymore and sadly they also took away so many floors for the casual playerbase. Just 30 floors which you can do in an hour if you are fast and 70 floors for those who wanted a challenge. Thus HoH has also turned a bit away from casual content.

    The treasure maps are nice but they are not there to keep people playing longer. You dont level up your character, you dont get great weapons or stuff from it, its just simply there if you need a break from the rest of it and I like it but its nothing compared to huge Eureka.

    Diadem also was something that I saw as casual. You could just queue up and then just do your thing. Be it gathering, or just fighting stuff. You did not even need to follow your group and you feared no consequences when you died. So in that way it was still quite casual but people did not find it to be fun long enough and on top of that the rewards you got from this also did not keep it alive. Thus casual content that was a failure because it did not really give the people something for their time.

    Well what do we have truly new in SB? Well Eureka. But now suddenly after teasing us for months with this, its only niche content like Ultimate? But somehow the once casual relic weapon got also put in there? So do they want to say that relics are not anymore for casuals? So what is exactly for casuals anymore? What new content is there for the most of us? Why take one casual weapon away from us?

    Eureka the thing that got more content than Ultimate together, but is somehow still niche. Did we ever had a content that was completely that isolated from normal content yet that big too? I mean so many landscapes just for it, the first 56 man public dungeon, a new fighting system too and its own leveling system with a death penalty. All this for niche content? All this for not even 20% of the JP playerbase, and even less than 10% for NA/EU(and we dont even have the numbers for the last one either)? Why? Where is the even more huge content for the rest of us?

    Again I have no problem if we do have something like that but only if we have enough new battle stuff for the most of us. (I mean I dont raid but I am still happy that others got their Ultimates because at least they said that nothing was cut for that) I mean how much more different content could have been produced if they only did one Eureka and not four? If maybe it was just Anemos with logos actions and one public dungeon at the end and the rest would have been used for truly casual content? Why so much time and budget for such niche content? (And no I dont know how much it was in numbers but you just have to look at the size of the landscapes, new monsters, new actions and more and see that this is quite the work)

    Quote Originally Posted by LaylaTsarra View Post



    You're joking right? For relics in Heavensward we didn't get new content we got the privilege of running all the old content a zillion times for tomes.
    Why are you using that quote for relics? I asked Reynhart where the casual content is in SB if Eureka was always planned as only niche content. Eureka is battle content and for me more than just a way to get relics (but for someone that wants the relics the only way to get it) thus this question had nothing to do with relic weapons and more with content itself.

    This topic is about the whole Eureka and not about the relics itself, which are just one part of it.
    (6)
    Last edited by Alleo; 02-20-2019 at 12:09 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #8
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Alleo View Post
    I see this as the standard content we always get. The absolute minimum of an expansion (and we do get even less of that). Something that is there to get tomestones and maybe some glamour but not something that will keep people playing the game. (Only if you put some rewards behind it that have horrible RNG to get it)
    Standard content is casual content. Gearing one job with basic tome gear requires 14 weeks of subscription for each even patch, and upgrading that gear requires at least 10 weeks of subscription for each odd patch. If a casual players actually want to stay closer to max ilvl, he has plenty of reason to come back into the game each week, especially if he has more than one job at level 70.
    Quote Originally Posted by Alleo View Post
    Did we ever had a content that was completely that isolated from normal content yet that big too?
    Yes, we did, it's called PvP.
    Quote Originally Posted by Alleo View Post
    Where is the even more huge content for the rest of us?
    Why should people that, by definition, have less time to play should have a more huge content ?
    (4)
    Last edited by Reynhart; 02-20-2019 at 12:18 AM.

  9. #9
    Player
    LaylaTsarra's Avatar
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    Quote Originally Posted by Alleo View Post
    This topic is about the whole Eureka and not about the relics itself, which are just one part of it.
    No you're talking about new battle content and where is it as if Eureka stole it away from you in Stormblood but didn't do so in Heavensward? Isn't that your implication? The point is we got lots of new battle content is Eureka but you choose not to do it. We got nothing new in Stormblood other than recycled content in Heavensward and ARR.

    Your attempt to keep trying to push relic in Stormblood as niche while ignoring it's not more niche in Stormblood than it was in Heavensward and appears to be actually more popular. Here we got a lot of new content for relic where we didn't get that in HW. Sorry if that new content doesn't meet with your approval.
    (1)
    Last edited by LaylaTsarra; 02-20-2019 at 12:23 AM.