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  1. #231
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Ultimately my issues with Eureka come down to two things:

    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's time and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.

    2) The relic should not be held hostage to Eureka-style content. At the very least an alternative method of creating the relic without having to deal with Eureka should exist so those like myself who absolutely despise Eureka style content with a passion, have a way to get the relic that doesn't involve us having to deal with content we consider horrifically painful to engage in.

    I enjoyed the Heavensward relic questline. I like running dungeons. I didn't farm A1 for light, I got it from just running experts which I enjoy running. I was able to progress multiple relics doing content I enjoyed doing. I did not Enjoy Eureka Anemos and refuse to go any further into that content. The relic should be content that's made for me (someone who doesn't do savage raids) to get a good weapon over time doing regular content and not having to go through some painful artificial second leveling system in an instanced area that requires grouping if you want to make any real progress.

    It's fine for Eureka to have incentives like mounts, glams, hairstyles, but the relic should not be put in there in my opinion.
    (7)
    Last edited by Nicodemus_Mercy; 02-19-2019 at 09:47 AM.

  2. #232
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    It's fine for Eureka to have incentives like mounts, glams, hairstyles, but the relic should not be put in there in my opinion.
    this is also 100% my issue. now this relic is going to die as well with the eureka content next expansion. before anyone could back and make a past relic from 2.0/3.0, good luck with that now.

    Relic should not be pigdeon holed behind 1 piece of content.
    (7)

  3. #233
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's times and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?

    Quote Originally Posted by Nicodemus_Mercy View Post
    2) The relic should not be held hostage to that content. At the very least an alternative method of creating the relic without having to deal with Eureka should exist so those like myself who absolutely despise Eureka style content with a passion, have a way to get the relic.
    You feel the relic is being held hostage in Eureka. People who like Eureka feels that relic shouldn't be held to grinding the same dungeon and old content. In the end, the numbers show that more people are doing Eureka than the old relic method. So to SE, these numbers are what matters.
    (12)

  4. #234
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I actually enjoy the relic process in Eureka far more than 2.0 and 3.0. Those 2 to me literally felt intentionally tedious and made for the sole purpose of trying to force players into replaying content they probably wouldn't have replayed at that point otherwise. Not a bad thought in practice if you were trying to populate that content for new people but aggravating in numerous occasions because certain steps involved duties disliked enough that people would instantly bail on it because they got roped in from a roulette. Bear in mine I am actually talking about making those relics when they were relevant content. I often feel like a lot of people saying the old way was better never actually did it when it was new.
    (7)

  5. #235
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    The best course of action is to maybe not tie down the relic in either pathway and instead let the player decide whether or not they'd want to farm the relic in Eureka or do it the ARR and HW methods.

    Because there's no choice involved whatsoever, a lot of people are finding it "forced" down their throats to do the relic one way inside of Eureka, a place that they can't stand to be in, over the other, older methods that they would prefer instead. SE should have never tied down the entire relic line to Eureka and made it as just an optional reward in case you didn't want to farm it the old way.

    If they would have gone down this route, there would have been less salt towards Eureka having the relic and both sides might have been pleased somewhat.
    (8)
    Last edited by Sigma-Astra; 02-19-2019 at 10:56 AM.

  6. #236
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    1) An incredible amount of time and resources is devoted to its making and continuous updating. That's time and resources that could be used to make stuff I actually like, such as dungeons, trials, main story, etc.
    90% of the game is already "stuff that you like". Isn't it enough to allow people who like a different type of content to have something for them ? And frankly, dungeons are done once for their novelty and then you'd simply end with whatever the roulette put you into, with no interest whatsoever to the reward of the dungeon itself.
    Quote Originally Posted by Youkulm View Post
    this is also 100% my issue. now this relic is going to die as well with the eureka content next expansion. before anyone could back and make a past relic from 2.0/3.0, good luck with that now.
    You would have said the same thing for the Zodiac before it was revealed that past content would be unsynced. Just allow people to go there at lvl80 with whatever ilvl they really have (Since healing doesn't scale with elvl, you will take the same damage as now, but with much more HP and much more healing power). And Eureka already have a scale mechanic to adjust the zone to the number of people.
    (4)
    Last edited by Reynhart; 02-19-2019 at 03:48 PM.

  7. #237
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I struggled through Eureka to finish my first ever Relic, I'll also be getting two sets of the glowing armour and then never returning. I honestly hated it, I like the concept of it as in the "giant instance with stuff to do" the problem is they then took everything I feel was the worst things about 2000 era MMO's slammed it together.

    Not being able to get anything done solo, meaning if you don't rush on the wave with everyone the experience becomes worse.
    Everything is RNG, well not everything but so many aspects of Eureka are tied to RNG it make an already long progression feel horrid.
    The grind, I'm not the biggest fan of grind, but the first two points compound this into a massive turn off, not being able to do anything by yourself combined with RNG progression makes you feel like you're often spinning your wheels.

    I often feel like I'm going nowhere for sometimes days, then suddenly the thing I need drops and I don't feel good, just relived like it's over (insert Frodo gif here) I never get satisfaction just dread followed by hate then glad I can stop.

    I like the idea of Eureka but little of its execution, it takes the worst of the things it's trying to emulate without the redeeming parts, I don't personally like 11's grind ages for low RNG drops but it works for some because the items last so long, I never saw the ear rings, belt or hat in Pagos, tried for them but they never dropped but even if I got them, they would only be relevant till the end of Eureka.

    To conclude, would I mind seeing something like Eureka in 5.0? No.
    Do I want it to try and emulate older MMO's like 11? No.
    Would I like it to be more like how 14 currently works, with just a big area to explore and to tasks and challenges with others or myself? Akin to Guild Wars 2's zones? Yes.
    (6)

  8. #238
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Alucard135 View Post
    Making Ultimate content takes more resources than Eureka ever did (Yoshi P even stated how much effort and resources go into making an ultimate fight). Just the fact that we only have 2 of them is proof enough. Should we tell them not to do them now because a lot of people don't do them?
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    (8)

  9. #239
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Beckett View Post
    Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...

    Hey buddy, I got some swampland down in Florida you might be interested in!
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    (3)

  10. #240
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    You clearly have no idea how battle design works. Forgetting the new attacks and animations, battle content needs to be scripted, balanced, and tested. While I agree with you that Eureka took more assets, the whole content series is an experiment that benefits the game even if its a failure. The logogram system, the magia board system, the public dungeon system, and the open world instance system can all be reused in different ways now, and wouldn't exist without Eureka.
    yeah while attack and animations are never used again because they all are totaly new and didn't used any of the original fight and Eureka need no script nor balance and didn't need any test. its obvious they need more people working in a single fight than in 4 whole new maps filled with boss and new systems and Baldesion Arsenal, Eureka need a whole patch but cost so little money and work I start to ask myslef why they just don't add it in every single patch to begin with.
    (4)
    Last edited by Nariel; 02-19-2019 at 05:48 PM.

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