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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Imuka View Post
    That this Game needs some kind of procedual generated System for the Boss Fights.
    It could also use a procedural generated system for optionnal dungeon layout, and could even use a wider set of bosses so than you wouldn't encounter the same every time.
    Quote Originally Posted by Imuka View Post
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    Each skill could have a CD and the boss would randomly chose between the skills that are available.

    It may seems strange, but it's also one of the reason I like Eureka. Two different runs will not unfold the exact same, depending on the hour of day, the current weather, the party you'll join inside, your personal goal (Light farm, FATE farm, logos farm), etc...and in there people actually talk to each other
    Quote Originally Posted by Sheriyana View Post
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option.
    Yes, but that "time engagement" is not something you find in casual players. It's simply another of hardcore players alongside raiders or competitive PvPers.
    Quote Originally Posted by Sheriyana View Post
    And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it really early in ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
    (3)
    Last edited by Reynhart; 02-23-2019 at 03:44 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #2
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    Yes, but that "time engagement" is not something you find in casual players. It's simply another of hardcore players alongside raiders or competitive PvPers.
    This isn't true at all, there's plenty of casual players who play the game a lot but don't do the harder content, considering the savage clear rates it's like 90% of the playerbase that doesn't even touch savage, let alone competitive PvP, which is way more rare than raiding. Even the casual players who don't play the game a lot, could still slowly work on the relic while doing roulettes and content they would be using their limited time on anyway. But yeah, casual doesn't only mean players who don't have the game on 24/7, there's also plenty of raiders who only sub to clear the latest raid and unsub until the next one.

    Quote Originally Posted by Reynhart View Post
    Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it from the very beginning of ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
    Now this I can agree with, I'm not going to speculate on what we would have gotten in Eureka's place, even though I do feel like they wasted a lot of dev time on this content that a lot of players have no interest in.
    (1)

  3. #3
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Lets be honest here. None side will ever convince the other side, about Eureka. Eureka will become the most controversial Content of the Game.
    The one side loves it and the other site hates it and both do this from the bottom of their Hearts.
    And in all those Years, I have never seen something like this in any Game. Not at this scale. There were always topic and content people did not like.
    But this is really a "love" and "hate" thing.

    My Opinion here. It was just to much of it.
    There will never be content, that everybody likes, but Eureka was just to much of the same thing. 4 Times and it dominated the whole Update of the Game.
    The Palace of the Dead and HoH were never super popular, but they appeared once per Addon, and people can look over something like that.
    But Eureka came 4 times and from my guess, this will repeat with the Addon and they will add something like Eureka to every x.1 Content Patch.

    The Diadem was a failure and this is because of Fates and the wrong usage of Data by the Devs. They attach every Event to Fates, the Yokai Event was a Fate hell and after that, they look at the Data and say "Oh, they do Fates, Fates must be popular.".
    But the people did them, because there was no other way to play the Event.
    The Devs do not or don't want to understand, that Fates are not the most beloved things of this Game. A lot of people do not like Fates. Often the reason is the Combat System.
    It is a slow Combat System, with long GCDs and long Cooldowns for Skills. And that can be fun, when you fight Bosses with Mechanics and your Rotation starts to work. But when a fight is just around 15 Seconds or a mess of Parties like Fates. The Combat System is not fun.
    It feels like someone took Titanfall and made a coverbased Shooter out of it and kept the Parcour Movement System in the Game. A does not work well with B.
    And I do not like, how the Devs again talk about Combat Reworks, like they try to change the Combat to work well with Eurekas Trasmob farming.

    One of the major Problems of the Game is the large lack of Midcore Content. There is not much to do for a lot of people who want such a type of Content.
    The only thing, I would call Midcore Content in this Game are the Ex Primals. But this is one fight for 6 Months.
    Maybe you can add Savage 1&2 to that, but they come with the ID System, so you can't really play them for fun, when you have the weekly clear...or everybody will just hate you.

    Eureka is Content for a Casual Skilllevel, but that does not make it better it even makes in more stale, because a lot of players feel so unchallenged by that Place.
    It is just a large Skinner Box, that conditions the Player to slay Trashmobs and Fatemonsters over and over again. With Random Rewards.
    And they attached a lot of things to it, that feel important to the majority of Players.

    To be honest here. From my View, Eureka is cheap and lazy Game Design, with a lack of thought put into it how it really could be fun and enjoyable as a Content. They slapped a Ton of rare Rewards into it and called it a day.
    A commonly used Phrase to defend it is "It is fun with Friends.". Even bad Games like DayZ Standalone can be fun with friends. Mostly, because the people enjoy time with their Friends. Even a Gulag becomes less worse, when you had some Friends there.

    For the Question: Would people play Savage if there would be no Gear Rewards?
    Isn't is really sad, that the answer for a lot of people would be no.
    Isn't that just super sad?
    The knowledge, that a lot of people would not want to play some Content, because there is no Carrot on a Stick inside of it.
    (10)

  4. #4
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    The numbers we got and that everyone can check says otherwise, in the thread about "What will happen with BA in one or two years" you have the numbers, and they have been posted here several times, if you decide to ignore them ¯\_(ツ)_/¯
    You haven't provided the numbers that say otherwise though. The only numbers we have show that more are doing Eureka than HW relic with Eureka being very recent and HW having more than two years. Show us the secret numbers you have.
    (3)

  5. #5
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alucard135 View Post
    You haven't provided the numbers that say otherwise though. The only numbers we have show that more are doing Eureka than HW relic with Eureka being very recent and HW having more than two years. Show us the secret numbers you have.
    And HW's relic was the only content we got in HW, right? Like SE made the relic and the rest of content doesn't exist. The only reward from HW's relic quest line was the relic and that's it, also most people stopped at Hyperconductive but there is no way to know how many people stopped there, as there is no way to know how many people is going to get at least one relic from Eureka.

    Eureka doesn't only have the relic but also has hairstyles/emotes/minions/mounts/furniture, the numbers only show people who got to max level and most of them did it for this reason, because you either pay absurd prices in the MB or get the emotes/hairstyles/minions/mounts/furniture yourself, besides the basic content we only got four maps for Eureka which main point is get the relic and the emotes/hairstyles/mounts/minions/furniture were sadly tossed in there because they couldn't make any other content to toss them in.

    Quote Originally Posted by zeth07 View Post
    Dead content will always be a thing in an MMO it seems, but they have alleviated this issue for some content with various things like WT in the past.

    Savage content never seems to have that luxury however. Unfortunately for something like A8S the only incentive is a minion and achievements completion so even that is a struggle to give people a reason to do it when it is no longer relevant. But at the very least you could try to organize something through Party Finder and hope for the best.

    Now here we are with Eureka and The Baldesion Arsenal. Going off the unofficial census, of the ACTIVE characters only 41.4% NA have participated in Eureka in some capacity. But only 5.8% NA reached the level 50 cap going into it. Of the active Eureka players the breakdown goes like:

    Anemos = 55%
    Pagos = 20.7%
    Pyros Leveling = 9.9%
    Pyros Capped = 14.4%

    Sources:
    https://nm.reddit.com/r/ffxiv/commen...february_2019/

    http://luckybancho.ldblog.jp/archive...2555.html#more
    If you are unable to understand what these numbers show, then there is nothing else to say to you ¯\_(ツ)_/¯

    (And this is just NA ^)
    (2)

  6. #6
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    ...
    You're showing the same numbers that kills your case. If HW numbers are still that low compared to these even after having more than two years and the nerfs done do it.. Then I rest my case. You're just too blind to see it I guess lol.

    I can only imagine how higher Eureka numbers will be after they nerf it and remove the level and ilvl syncs.
    (6)

  7. #7
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Now here we are with Eureka and The Baldesion Arsenal. Going off the unofficial census, of the ACTIVE characters only 41.4% NA have participated in Eureka in some capacity. But only 5.8% NA reached the level 50 cap going into it. Of the active Eureka players the breakdown goes like:

    Anemos = 55%
    Pagos = 20.7%
    Pyros Leveling = 9.9%
    Pyros Capped = 14.4%

    Sources:
    https://nm.reddit.com/r/ffxiv/commen...february_2019/

    http://luckybancho.ldblog.jp/archive...2555.html#more
    Comparing the success of Eureka against the sucess of the previous relics is not a good or valid comparison because of what Eureka is:multiple zone/maps,new battle systems,numerous and varied rewards.

    If after 2 years the participation rate for Eureka exceeds the number of people who have completed the previous relics,it is to be expected with Eureka having so many incentives.

    When the stats for the Eurekan relic completion come out, there might be a case but even then,it'll not be an apples to apples comparison due to the nature of what Eureka is.
    (3)

  8. #8
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alucard135 View Post
    Yes, I totally missed the point here.
    You obviously missed the point because you didn't read the rest.
    (0)

  9. #9
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Everyone just stands around in Pagos or hogging all the wolves next to the bunny fate. The light farm its the worst. Either you wait for a long spawn time NM train or use the exploit with the bunnies. Terrible design.
    (4)

  10. #10
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by LalafellDown View Post
    Everyone just stands around in Pagos or hogging all the wolves next to the bunny fate. The light farm its the worst. Either you wait for a long spawn time NM train or use the exploit with the bunnies. Terrible design.
    Have you been to Pagos recently? The NM's spawn there so quickly it isn't funny,
    (4)

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