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  1. #14
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quite frankly, i don't get how from a development standpoint anyone could think BA would ever be a good idea (looking at the japanese forum, it's doesn't seem overall positive). They should just turn it into a 100% puggable experience accessible to anyone in the instance: Make one single portal anyone can enter, allow ressing and job changes inside, get rid of the enrages, and be done with it.

    While this removes any sort of "difficulty" and "speciality" the dungeon has, it also makes it accessible, and future proof. There will be no fear of ever being unable to clear BA again, right now people fully expect BA to be only a thing for two, maybe three weeks.

    Further, as the ultimate conclusion to Eureka is locked behind BA, i personally think it should be available to anyone that reached it. Right now BA just isn't, and we don't know how long it will be for the few it is available to.

    Eh, there have been instances on JP servers of players sniping the portals to BA, and one where an entire instance collectively refused to kill the outside NM to allow further progression inside BA (not Ovni but the other one that spawns where you need Feint L and Dispel L).
    As mean as it is to not do the fate, it also sounds like an impressive stand from the people outside. It also ultimately shows how horrible the BA design is in the end.

    Imo, BA right now creates a rather unhealthy situation for anyone involed. From people never seeing the real Eureka ending, snipers (accidental/deliberate), up to two hours of trying to get an instance-premades, unnecessary discord between the community - all for the sake of artificial difficulty and some 20 year old "novelty".
    (10)
    Last edited by Hustensaft; 02-19-2019 at 04:24 AM.