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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Burningskull View Post
    Better Question... Is Baldesian Arsenal a mistake?

    Oh... Better Question... Is Eureka a mistake?

    In all seriousness tho... I think both are mistakes.
    Both are experiments in content design. And we need more content that does that. Based on success or failure, we could see the new features like logograms, bunny chests, public dungeons, and elemental wheel used in other content such as deep dungeon, blue mage or perhaps a 56 player savage raid series.

    The arsenal is an amazing piece of content that challenges players in a way that the game has never seen before. Don't treat it like a mistake just because the method of matchmaking needs work.
    (9)

  2. #2
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    The arsenal is an amazing piece of content that challenges players in a way that the game has never seen before. Don't treat it like a mistake just because the method of matchmaking needs work.
    It is and it's good that SE is stepping into that direction. But I guess some just like doing the same mindless dungeons we have 100 times rather than a single challenging one lol.
    (3)

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alucard135 View Post
    It is and it's good that SE is stepping into that direction. But I guess some just like doing the same mindless dungeons we have 100 times rather than a single challenging one lol.
    Honestly I'd rather take the 100 dungeons because I can actually participate in them. Most of the "new and innovative" content expects me to have a static or

    Quote Originally Posted by Fiorinol View Post
    roughly 4-5 hours just organizing
    or is made so simple it borders on insulting the abilities of the player base (Eureka = FATE grinding, Masked Carnevale = guildhests).

    It would be nice if the devs could combine accessible and challenging into a single piece of new content. Trials and raids prove that those two are not mutually exclusive. Extreme dungeons could fill this void assuming they don't once again exclude the vast majority from even trying the content by placing nonsensical restrictions to entry and grouping.
    (8)
    Graphics
    MSQ
    Viper

  4. #4
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    ...
    I'm with you that BA has an issue of long wait time to find and organize a group to do it, which needs to be addressed by SE. But that doesn't change the fact that it's a really fun experience. I was replying to the part that just because of that issue, some labeled BA entirely as a mistake as a content rather than it being SE's fault for not making it accessible and easy to get a group for it.
    (0)