Very well!
Personally I'm not too too concerned about the state of RDM's single-target rotation, as we have plenty of tools to be reactive to and a four-ability combo to finish it is already pretty long in my opinion. The first priority should be increasing the speed at which we access our melee abilities, especially with all of these suggestions to load even more of our DPS into (or gate it behind) our Verfinishers. (Anybody got an average on how long it takes to reach a Verfinisher without Manafication? Because it feels like I only get 2-3 in before it comes back...)
It's a fairly low priority, I think, to give us more instant casts or mobility tools -- Dualcast and Swiftcast are kind of plenty in that regard, and BLM needs mobility tools way more than us.
The biggest game-changer I find, will be increasing our ability to regenerate MP on demand. I would much rather have Lucid Dreaming as an emergency tool than be forced to live cooldown-to-cooldown with it, especially with our melee combo being taken off TP next expansion. I've seen some suggestions to attach it to the melee combo, but I'm wary of this suggestion since that would mean needing enough MP to get to our melee combo before we can regenerate MP.
We don't need a lot of MP generation, just enough trickling in to kickstart our rotation if we get raised, or at least sustain it if we aren't spam-raising.
After that, personal survivability -- Vercure's useless if we can't survive the hit in the first place, and we have a rather perilous melee phase that can screw us over with bad luck or bad timing. There's honestly a spectacular variety of ways to execute this that could be perfectly within our identity: modify any protective spell from WHM or the shared Healer actions into a personal cooldown, or some variation of Manaward from BLM to contrast the two utilities we already have from WHM, perhaps some type of fencing-style defense or sword magic...




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