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  1. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    My wishlist :
    I think RDM has a good enough amount of skills, and more would just bloat the UI so instead of properly adding new button to push, I rather add new functionnality to existing skills so we keep the same number of skills but with more things to press and more options.

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    lv72 [Trait] Improved Dual Cast
    Dual Cast also reduce the recast time of your next spell by 0.7s (down to 1.8s)

    lv74 [Trait] Improved Acceleration
    Acceleration also double the mana generation of VerAero and VerThunder to 16 and Impact to 8/8. While under the effect of Acceleration, Ver-Cure becomes Ver-Medica.
    Acceleration Recharge is now 20s.


    lv76 [Spell] Ver-Blizzard/Water
    Grant access to Ver-Blizzard or Ver-Water depending on which Mana is currently the lowest. If both mana have equal value, a random spell is activated.

    lv78 [Trait]Vermillion Art&Style
    Excecuting Enchanted Redoublement grants Vermillion Art, increasing the critical hit chance of your next spell to 100%.
    Executing Enchanted Moulinet grants Vermillion Style - Last 60s (3 stack max).
    Having two stack of Vermillion Style changes VerHoly and VerFlare to Vermillion Blade

    lv80 [Spell] Vermillion Splendor
    Deals unaspected damage with a potency of 850.
    Additional Effect: Increases Black and White Mana by 15
    Additional Effect: 20% chance of becoming Impact Ready
    Duration: 30s
    When under the effect of Vermillion Attunement, both Ver-Holy and Ver-Flare become Vermillion Splendor.
    Can only be executed after landing Enchanted Redoublement.
    Consumes White Attunement, Black Attunement and Vermillion Attunement.


    New Spell description

    [Spell] Ver-Blizzard - Instant
    Deals Ice damage with a potency of 210.
    Additional Effect: Increases White Mana by 4 and proc Dual Cast
    [Spell] Ver-Water - Instant
    Deals Water damage with a potency of 210.
    Additional Effect: Increases White Mana by 4 and proc Dual Cast

    Vermillion Blade
    Deals unaspected damage with a potency of 450.
    Duration: 30s

    VerMedica - Instant
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 200

    Old Spell Change (lv 80)

    VerHoly
    Now grants "White Attunement". If Black Attunement was up, also grant Vermillion Attunement.
    White Attunement grants a 2 White Mana every 3s unless the Balance Gauge has too much white mana. Last 60s.
    Also restore 10% max mp


    VerFlare
    Now grants "Black Attunement". If White Attunement was up, also grant Vermillion Attunement.
    Black Attunement grants a 2 Black Mana every 3s unless the Balance Gauge has too much black mana. Last 60s.
    Also restore 10% max mp

    Scatter [change]
    Additional Effect: Based on your current highest Mana, you have a chance to be granted Enhanced Scatter. (100% for 0mana, 50% for 50mana, 25% for 75mana)
    Duration: 10s


    Thought behind the new spells
    First, only one new button has been added, VerWater/Freeze. This ensures ShB RDM doesn't have any Skillbloat issue. All the new functionnality are traits enhancing the current set.

    To me, RDM is all about keeping the balance between B&W mana. I've always concidered
    the RDM to be the fast paced BLM. While BLM has to stand still (as much as possible) casting long and powerful spells, RDM would have shorter cast and good mobility.
    To "some" extent this is the case, but as many people have noticed, this delay after casting VerAero/Thunder kind of kills it, we basically spend half our gcd waiting to be able to cast the next spell. This is where Improved DualCast comes into play.
    The goal is to make RDM gameplay faster, exploit its simplicty to allow a more nervous and fast paced rotation.
    I am very aware that a recharge cast of 1.8s (minus spellspeed) could create some clipping issues with too much SpellSpeed, but since they're already avoiding it, 1.8s should be enough to weave 1 ogcd (not dual weave tho)

    I wanted to make Acceleration more interesting. It is (imo) a very boring spell with very little to zero thought required behind its use. You press it on CD and use it on wathever the spell you don't have the proc yet. its impact is also limited has it only has 50% chance to granting you the proc (since the other 50% would be you procing it anyway).
    The new acceleration also has an important play with the whole Black and Mana attunement helping the player restoring the slowly, but steady, imbalance created by the buff. Regarding VerMedica, I wanted to add another support skill (that we would avoid anyway) but not at the cost of an actual new trait/spell.
    Ver-Medica would be a powerful assisting tool but gated behind a 20s CD while would, on top of it, cost a buffed VerThunder/Aero.
    Definitely not something people would abuse, but always handy if the need arises.

    VerBlizzard/Water is here to answer a few issues the new RDM will have.
    First, because of the new Improved Dualcast, RDM mobility would be severely impaired.
    VerBlizz/Water is basically RDM Ruin2, it's instant, procs DualCast so you can still keep up your rotation. And can be use for Dualweaving. But due to its slightly lower potency and mana generation, you simply don't spam it.

    I thought of making it two spells but after some thought I really didn't see the point. It would bloat the UI with one extra skill for no reason. But that's still something that could be done without any issue.

    Vermillion Art&Style is here to solve the RDM AoE issue and give some oomph to our combo finisher. Many people proposed to use Ver-Flood/Freeze for AoE, but I don't think it is such a great idea anymore. I rather have most skill working for our Single Target rotation. With this, using two Enchanted Moulinet would grant a strong AoE finisher. With a duration of 60s people should be able to keep the stack between pulls during dungeon and steadily unleash a good burst. The basic rotation is still Scatter spam altough the rework on Scatter should help.

    Finally Vermillion Splendor is here to work as the new central gameplay of the RDM.
    Not only did we have to keep our mana balanced, now we'll have to balance both our use of Ver-Flare and Ver-Holy. However just this wouldn't make the whole rotation quiet new and wouldn't exploit some of our new tools to their full extent, such as Improved Acceleration. White and Black Attunement serve this purpose. By Attuning to a specific element it changes, slightly, the way you handle your rotation.
    Basically you have to be more careful with your mana generation.

    I've also seen many people wishing for some passive mana generation (through the use of a DoT usually) so there you go.

    As a reward, we get a new more powerful finisher following the whole RDM theme. A finisher both white and black, a red finisher!


    In the end not much would change for the RDM as I concider the job isn't lacking anything in particular beside a bit more exciting AoE.

    The new rotation would be essentially the same but faster, you raise both mana equally, finish with V-Holy or V-Flare, do the same again with the other one and finish with a "Ver Redboom". If you need to cast while moving you now have access to verblizz/water.
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    Last edited by Sylvain; 02-19-2019 at 07:58 PM.