Given that Red Mage autos don't mean anything, their melee combo is fixed GCD recast, and everything else outside fleche and contra sixte are spells -
They're effectively the same.
[QUOTE=Kabooa;4887521]ok now we take out those 60 autos. :d/QUOTE]
Well, to be honest, that's... kind of the point. Our primary utility is lessening a healer's job, because we're designed to be a hybrid class.I would actually be entirely in favor of this because I got tired of being a rez mule. Sure I love being able to be supportive, mana shift, combat raise (which is a reason i loved smn too), and I've been wanting rdm since I started playing FFXIV because it was a job I loved from previous games.
I don't main RDM anymore, not because of boredom or dislike, because I simply love rdm through and through, I simply went back to ninja main as I've been since it was a thing and RDM is my next up. I was sick of being told repeatedly that I was only there for easy and fast rezing for the healers so "they could focus on DPS and healing" ...meanwhile as the DPS I would be worthless at 0 MP... it got frustrating.
And so long as our impotent on-GCD heal ain't giving us a damage buff in return, rezzing is the only tangible part of that hybridization with any value to a raid composition.
Presently a big part of the reasoning behind such a mentality is that, because the value of our utility is so high, our damage has been reduced to compensate; the exact flip of a BLM. You could attack our utility, but then not only would our healing abilities basically just be flavor, we'll still just be inferior DPS to a BLM so long as they're designed to have no utility of their own.
The real question becomes "How will we fare compared to SMN," and given their innate complexity, it wouldn't surprise me if the answer is "Not well on parses."
So maybe you're getting told "You're just here to rez people" now, but the alternative is being told "Swap to a better DPS job or we're kicking you."
That's just how competitive raid environments work -- no min-maxer likes a hybrid unless they do something someone else can't, which makes them functionally not a hybrid (just a separate role altogether).
Last edited by Archwizard; 02-16-2019 at 09:04 PM.
In a game like FFXIV, healer-support is a very limited utility. I'd like to see healer support reduced somewhat (that's why I suggested overexertion--it still allows for 2 raises every minute via swiftcast and dualcast but it takes away their always-on-demand-instant-chain-raise capacity) and their damage support increased somewhat.
After Heavensward, I'm forever disillusioned to any kind of "healer support" or "healer specialist" job. Paladin suffered in 3.x because of it, and White Mage has been suffering the entirety of 3.x-4.x because of it.
Unless, of course, healing is drastically weakened or changed in some way for 5.x, in which case we'll have to see how that pans out.
That... sounds like you just have a problem with being a healer, to be honest?
I mean, firstly I certainly don't undertake dps queues to play subhealer.
Even if you weren't around for Heavensward where Paladin was the "healer / support tank," you can look at White Mage right now and see how, because the way the game works, that it "heals harder" than the other healers isn't really an advantage. The endgame revolves around finding the minimal amount of healing / mitigation required and working as close to that line as possible in order to maximize damage.
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