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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Why do tanks need raid damage buffs? Tanks shouldn't be setting up dps windows. If they are, then what on earth are the dps doing? I don't care if you're arguing over bringing a SAM or a NIN. I just don't want WAR to be mandatory, as it has been for the past five years.

    Remove slashing resist down from WAR. Remove all of WAR's self-healing and lifesteal, and let that be the domain of PLD and DRK, respectively. Balance out WAR's absurdly high faceroll burst with absurdly low sustained dps, so that jobs that actually have to work for their dps actually provide some kind of benefit for doing so. Give all tanks parity on mitigation and stances, which in part means making Inner Beast into something that you actually want to use, but also means nerfing the everliving Thal out of Holmgang (i.e. turn invincibility moves into an actual once-per-fight thing, as opposed to Holmgang's once every other tankbuster). Let Gunbreaker provide a viable alternative to WAR's incredible snap enmity, mobility, and burst.

    Then maybe, just maybe, you'll see people actually run some of the other tank jobs. And if Gunbreaker ends up being dominant - does it really matter? At least it's a Final Fantasy job with some actual series lore to it, as opposed to being a cheap Warcraft knockoff.

    Besides, people playing WAR because it was flavour-of-the-past-five-years are just going to switch to whatever is most powerful anyways. They'll get over it.
    (3)
    Last edited by Lyth; 02-15-2019 at 11:19 AM.