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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    If you delete current damage type debuffs, but add non-stackable nin/drg/sam/mnk 'physical' buffs what does that achieve regarding dynamic of balance exactly? If nothing else changes, you still bring a ninja for everything else it does. Sam still is personal dps king. How is this situation balance things any differently than just deleting all the physical type debuffs in the game? (And assuming adding that potency back to the jobs so mages dont take over).

    Removing the buffs then adding generic and equivalent versions to all physical dps doesnt move the balance needle anymore than just deleting them and stopping there. The only thing it adds is an ogcd kin everyone's rotation.

    If you remove a 100% uptime buff then give everyone a button with the same effect that doesnt stack, all we did was change a 100% buff to a burst window buff.

    Edit:
    The only time this dynamic even matters is drg buffing ranged. Between sam, nin, and war theres almost no chance someone is choosing a job to get slashing. Mnk is self contained. Drg is the only job that currently has any sway based on its debuff action. Removing all these buffs would have the desired effect of freeing up party comps, though it only tremendously impacts drgs and ranged. There are niche situations like my static put out sam in the pld group on M/F Omega and the drg and brd with the war, but just deleting those debuffs would achieve that goal of loosening comp requirements.
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    Last edited by Izsha; 02-15-2019 at 05:08 AM.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Izsha View Post
    If you delete current damage type debuffs, but add non-stackable nin/drg/sam/mnk 'physical' buffs what does that achieve regarding dynamic of balance exactly?
    It allows you to tune certain jobs better. Instead of all mDPS having their own physical debuff, you can opt to prune some in order to focus that particular job on being useful for other utility. Such as culling the phys debuff from NIN because they already have Trick Attack for all damage debuff.

    It also allows you to distribute said debuffs around more. For example, RDM currently lacks utility. What if they got their own version of Contagion? If it didn't stack with Contagion you wouldn't risk accidentally making BLM/RDM/SMN/BRD the meta but you'd improve RDM's stand alone utility. What if MCH got physical debuff? Again, it struggles to compete with the sheer utility of BRD, so what if it got access to the debuff it liked? What if either PLD/DRK could debuff magic too? Since both of them use a bunch of magical damage it would help them in an isolated comparison vs WAR but wouldn't mean that they brought something that was "Required" if you didn't have a SMN.

    Essentially, tuning the buffs/debuffs this way, allows you to change things so that not "Everyone" has access to them without significantly pushing specific classes even more (I.e. Like how DRG gets so much prioritization due to its monopoly on Piercing which directly boosts BRD/MCH).

    Removing them all in their entirety, merely serves to push things straight into "Who has the most personal DPS" unless there are still some unique buffs hanging around which would continue to feed into the "Stack buffs" meta, again, not really moving the balance needle at all (Thus making it a lot of work to re-balance all the potencies to make up for the loss of these buffs to have literally no effect...)
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