Quote Originally Posted by linay View Post
I think, in this case, the tank would probably have to concede. Pulling more than the party could handle could end in failure leading to a wipe while pulling less than a party can handle just lengthens the time it takes to complete a duty. Thus, while both sides could cite emotional distress, the healer could also cite obstructive behavior.
Multi-pulls are possible. More people are capable of doing that than you would think in most dungeons. Though there are some particular groups of mobs that are absolutely not recommended to mix without really good gear, most can be safely grouped up.

In that situation, one could say that the healer is "obstructing the gameplay" of the others if they fail to fully utilize their kit to heal thus "causing wipes". By being bad they make it impossible to play efficiently. For many AoE's in this game it is pretty much necessary to pack two groups because at three mobs their potency just isn't high enough to make them better than single target attacks. And that's without taking into account the cooldowns sharp decrease in efficiency.

In the end, whenever we are talking about anything remotely "playstyle"...we are talking about either everyone being in the wrong or no one. There's ALWAYS going to be someone that needs to cave in...or the party will just need to quit. And there's really no way to decide this fairly as an outsider. The party members can vote to do it one way or another, but at four party members it's possible to get a tie. And someone's still going to "get distressed".