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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TheCurls View Post
    It isn’t a stalemate. If neither side can compromise and both sides remain polite, then it falls to which player’s gameplay is disrupting the run. If it’s causing wipes to pull too many, then the tank is being disruptive. If, somehow, smaller pulls are causing the run to be disrupted with wipes, then the healer needs to adjust.

    If no solution is agreed upon, there is a perfectly reasonable option available. Whichever of the two just can’t tolerate the other playstyle can just leave the party. You’re not going to get banned for using a function the game provides for its intended purpose.

    Sorry to say that in an equal situation where nobody is breaking the “don’t be a jerk” rules and neither wants to leave, the healer wins here because the tank’s playstyle literally causes the run to fail. The healer’s does not.
    This argument essentially says that the party as a whole has to cater to the whims of its 'weakest' player. Meaning that if a healer doesnt want to or feels that its 'to hard' to do large pulls, everyone else in teh party is forced to abide by the healers demands. This is a problem because what if the healers demands causes a normally 20 -25 minute run to take near an hour. What if that forces players to have to leave due to time constraints. Theyre getting punished because the healer is refusing to play at a higher level due to it being 'to difficult.'

    This isnt sustainable nor fair to players. It actively punishes better players by wasting their time, and empowers poorer players by giving them a cudgel to control the party dynamics with by way of reporting to a GM. And this is where its going to get even more complicated: The party will just start kicking those players who pull that. So youll end up with poorer players being forced out of content if they voice their discontent, or poorer players who wont say anything and report to the GM the second they get the chance.

    This isnt a feasible situation and the fact that its now a possibility because the ToS is broadening to much to cover 'offense' and 'emotional stress' rather than talking in more concrete terms and holding players accountable to other players. Much like a playground, if you spend your entire time running to the teacher the second anything you dont like happens, most of hte other kids arent going to want to play with you. Remove the teacher aspect, and most kids learn to conflict resolve, usually by falling in line with the standards of the group. Broadly, these overly broad times of terms will probably end up crippling the community long term, much like similar terms have done in other games or other platforms.
    (9)

  2. #2
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Melichoir View Post
    This argument essentially says that the party as a whole has to cater to the whims of its 'weakest' player. Meaning that if a healer doesnt want to or feels that its 'to hard' to do large pulls, everyone else in teh party is forced to abide by the healers demands. This is a problem because what if the healers demands causes a normally 20 -25 minute run to take near an hour. What if that forces players to have to leave due to time constraints. Theyre getting punished because the healer is refusing to play at a higher level due to it being 'to difficult.'

    This isnt sustainable nor fair to players. It actively punishes better players by wasting their time, and empowers poorer players by giving them a cudgel to control the party dynamics with by way of reporting to a GM. And this is where its going to get even more complicated: The party will just start kicking those players who pull that. So youll end up with poorer players being forced out of content if they voice their discontent, or poorer players who wont say anything and report to the GM the second they get the chance.

    This isnt a feasible situation and the fact that its now a possibility because the ToS is broadening to much to cover 'offense' and 'emotional stress' rather than talking in more concrete terms and holding players accountable to other players. Much like a playground, if you spend your entire time running to the teacher the second anything you dont like happens, most of hte other kids arent going to want to play with you. Remove the teacher aspect, and most kids learn to conflict resolve, usually by falling in line with the standards of the group. Broadly, these overly broad times of terms will probably end up crippling the community long term, much like similar terms have done in other games or other platforms.
    GMs won’t care if someone going slower (single group pulls vs mass pulls) as long as the duty is completed in the generous time limit. There is nothing in the rules that says a dungeon must be completed as quickly as possible. If a player hs only 20 minutes before they have to leave, then their options are to not run the duty or form their own party. It’s unreasonable to expect the duty finder, which has players of all skill levels and time playing, to provide the best service for you.
    (3)

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TheCurls View Post
    GMs won’t care if someone going slower (single group pulls vs mass pulls) as long as the duty is completed in the generous time limit. There is nothing in the rules that says a dungeon must be completed as quickly as possible. If a player hs only 20 minutes before they have to leave, then their options are to not run the duty or form their own party. It’s unreasonable to expect the duty finder, which has players of all skill levels and time playing, to provide the best service for you.
    Its also unreasonable to cater to the lowest common denominator at the expense of the rest of the entire player base. Most players do not find it fair nor fun to have to wait for a player to play at an average level. Again, yorue argument implies that the whole party has to cater to the weakest player or face retribution. All youre going to see is people start getting reported for nonsense, or people getting kicked. Broad rules open the door most often fro abuse and complications and usually fail to actually correct bad behavior. I predict were probably going to see some level of degredation in the community due to changes like these. If it doesnt happen, then thats great. But I dont think thatll be the case.
    (7)

  4. #4
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Melichoir View Post
    Its also unreasonable to cater to the lowest common denominator at the expense of the rest of the entire player base. Most players do not find it fair nor fun to have to wait for a player to play at an average level. Again, yorue argument implies that the whole party has to cater to the weakest player or face retribution. All youre going to see is people start getting reported for nonsense, or people getting kicked. Broad rules open the door most often fro abuse and complications and usually fail to actually correct bad behavior. I predict were probably going to see some level of degredation in the community due to changes like these. If it doesnt happen, then thats great. But I dont think thatll be the case.
    Yeah, you do need to cater to the groups skill level. It's part of the group play dynamic. This is not an advanced concept. If pushing them past their limits causes wipes, it's only going to waste more time. That's the only retribution you're going to see, wasting more of your own time by not cooperating because you're better. If you don't like this, don't consent to be matched with anyone of any skill level by using roulette. Roulette is not and never has been the "Match me with players of equal skill button". The only ones causing problems is the ones bullying randoms for not meeting their standards that belong in a premade.
    (3)