The worst part of that interview is arguably nearly everyexcuseexplanation he gives on BLU's design choices are either blatantly untrue or grossly exaggerated. As if he has no clue that any negative feedback exists.
Which, based on majority of the feedback and shared experiences I've read about, their release of BLU didn't quite meet either standard, aside from the very odd cases."We are, however, mindful of two things: ensuring both that the job or job type we implement will be enjoyed by the players, and that it will make for an interesting and fun experience."
lol oh yeah, fear my 3 oGCD primal spells that I can only use every 30sec to a minute and a half, and the most appropriate 130 potency spell which may or may not be AoE or have an added status effect that is resisted by almost anything that isn't a trash mob. /eyeroll. Nothing like casting Doom or trying to get Tail Screw/Missile to land on something I've could have used DPS spells on and possibly kill sooner."Additionally, blue magic is interesting because they are powerful."
Oh my... It's almost as if some people can like, be different in power because one puts effort in learning a proper rotation and staying up-to-date with the gear ilvl than someone who just spams one attack repeatedly and barely meets the minimal ilvl... Even though their job levels are the same... Huh...but we can potentially see a huge disparity in power between Blue Mages depending on the blue magic they have learned—even if their job level is the same. In other words, too large of a disparity in the number of blue magic abilities learned would create issues if Blue Mages were able to queue normally for duties.
Just... Wow.