Judging by the Kotaku article, Yoshi P seems to be doubling down on the limited job idea.. Not once mentioning the fans reaction to it.
Judging by the Kotaku article, Yoshi P seems to be doubling down on the limited job idea.. Not once mentioning the fans reaction to it.
If you look at the unofficial census I wouldn't call it exactly popular. Less that 20% on EU/NA of active players have reached level 50. And thats just reaching level 50, its probably safe to assume that most of those have dropped it since then as it can't do anything, but we have no way to track that.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
With some side information that at first seemed to be wrong.. I hope that perhaps his approach to blue mage is this way because there is a lot more left to be revealed about them.
As some may recall we've seen "support damage dealer" as a description of blue mage, and things like "starts at level 60, probably". . . Clearly that's wrong. . or is it?
If it is true that we would have blue mage be a regular job announced before shadowbringer release then he might just be holding it in the chamber, especially when a majority of people having issue with blue mage would have their issue be solved in such a move.
Of course those comments could have been fake and it's wrong, but eh.. just a thought on why he'd approach Blue Mage like this (because he's got something to say that pertains to our issues, but is holding on to it for events).
If there is nothing planned though it does make me a bit sad to see Yoshi-P talk about it so smoothly as if there were no bumps in the experience. But like I said.. if there is a plan already in the system and they're just waiting on the scheduled time to fire off the news then it would make sense to me that he's like "yeah things are going as expected, yep yep, choo choo next topic".
Last edited by Shougun; 02-21-2019 at 04:20 AM.
Yeah that really should not count as successful, especially since this was such a wanted job and because we dont have huge new amount of content when it got released. Also it was seemingly quite easy to just reach lvl 50 (with getting all the skills was the harder part) if you know how to do that (never got to 50 myself because I kinda found it boring and had a break for a month) so that is one low number.If you look at the unofficial census I wouldn't call it exactly popular. Less that 20% on EU/NA of active players have reached level 50. And thats just reaching level 50, its probably safe to assume that most of those have dropped it since then as it can't do anything, but we have no way to track that.
It's been out a month. In the 7-9 months that Savage is relevant, what percentage of players attempt it? What about the percentage of players with AST/DRK/MCH at level 60 in the 3.5+ years since they released?If you look at the unofficial census I wouldn't call it exactly popular. Less that 20% on EU/NA of active players have reached level 50. And thats just reaching level 50, its probably safe to assume that most of those have dropped it since then as it can't do anything, but we have no way to track that.
well... in this interview for Kotaku Yoshi plainly stated there's no plans to remove the limited for BLU. Make with it what you will, here's the link: https://kotaku.com/final-fantasy-xiv...vis-1832757804
well... in this interview for Kotaku Yoshi plainly stated there's no plans to remove the limited for BLU. Make with it what you will, here's the link: https://kotaku.com/final-fantasy-xiv...vis-1832757804
That was a disappointing read on Blue Mage, imo.
Left reading that with a huge... bleh feeling lol (speaking on the answer to blue mage specifically).
Hopefully it was a smokescreen for info to be released later or the internal discussion is different. .
Edit: (Not saying Blue Mage HAS to be DF but the current state doesn't really feel valuable either)
Last edited by Shougun; 02-21-2019 at 08:44 AM.
To be fair, even if there was some problems he's sort of the face of this game. Of course he's not going to talk about it negatively in an interview. We don't have any true numbers to gauge just how popular BLU is so we can't really say one way or the other. Personally I don't think BLU in its current state is a bad concept...but there are certainly improvements to be made. I also have a feeling that they'll leave BLU to rot for awhile like they did with Gold Saucer.If there is nothing planned though it does make me a bit sad to see Yoshi-P talk about it so smoothly as if there were no bumps in the experience. But like I said.. if there is a plan already in the system and they're just waiting on the scheduled time to fire off the news then it would make sense to me that he's like "yeah things are going as expected, yep yep, choo choo next topic".
If they kept it fairly up to date (like, 10 levels below the current expansion's cap) and added fun new abilities that are actually useful (as well as making adjustments to what has been added already to make them all viable) then it would probably turn out decent. They also don't seem to really know what they want from it. Either make it a god in old content or remove the Limited status, SE. Right now it is subpar at best at lvl 50 and learning spells is awful. The Masked Carnivale is also sorta pointless. It could definitely be way more interesting than it currently is. Give them the tools to survive old trials and raids (and remove the heavy RNG for learning spells) and people will have a blast, even if people have to become really skilled at doing so.
Last edited by Vahlnir; 02-21-2019 at 08:38 AM.
I guess I'm more used to (or want to be used to/prefer) the 1.0 Yoshida that talked about issues openly. But definitely normally a dev shouldn't be going on about how X Y Z feature might be bad lol, or if X / Y players dislike / like it as a unit. Perhaps even harder for him to be that way with the expansion coming out soon lol. So I'll take your to be fair, at least with some salt XD.To be fair, even if there was some problems he's sort of the face of this game. Of course he's not going to talk about it negatively in an interview. We don't have any true numbers to gauge just how popular BLU is so we can't really say one way or the other. Personally I don't think BLU in its current state is a bad concept...but there are certainly improvements to be made. I also have a feeling that they'll leave BLU to rot for awhile like they did with Gold Saucer.
If they kept it fairly up to date (like, 10 levels below the current expansion's cap) and added fun new abilities that are actually useful (as well as making adjustments to what has been added already to make them all viable) then it would probably turn out decent. They also don't seem to really know what they want from it. Either make it a god in old content or remove the Limited status, SE. Right now it is subpar at best at lvl 50 and learning spells is awful. The Masked Carnivale is also sorta pointless. It could definitely be way more interesting than it currently is. Give them the tools to survive old trials and raids (and remove the heavy RNG for learning spells) and people will have a blast, even if people have to become really skilled at doing so.
I agree about what you think should happen to blue mage. Preferably we get both but I understand that's a huge request; however, I feel like over time it becomes a cost effective request at least when you consider most of the job would already be developed then (lore, concepts, many spells, etc). And the issues, I feel, are very solve-able (like making a subset of skills obtained have a DF variant that is balanced, and you must have it to queue).
Blue Mage currently, imo, does not feel worth my attention (outside of getting me easy free teleports once a week lol, but I don't really have fun with that- it's just an easy source). As equal level/synced tanks can currently tank better than blue mage there are some cases where you'd do better going as a sync'd tank than blue mage. As Blue Mage's powerhouse abilities come from a lot of buff stacking or very low chance it doesn't feel that fun to go "OP", vs I'd easily have fun throat punching the boss as my level 70 tank unsynced. Made worse when you add that a few of the spells are low drop rate instanced content.
If Blue Mage became a solo god, I'd see value in him even if I still wished I could DF with him (I'd at least be like "this job is of value to my enjoyable experience in the game"). Also this is coming from someone who really wanted to play Blue Mage in this game (having requested it a few times ;/).
He is currently however not that, at least I feel strongly that way, but it is my opinion. As soon as he hits level "x" to enter content that content should start to run scared then :3 (and I assume would never be allowed into current tier content so people use their normal jobs on that).
God tier Blue Mage or a Blue Mage that can PF/Solo stuff with a huge skill list and can DF with a balanced list are really the two lights I see for blue mage. It's current status for me is dedicated to hoping it changes to either of those two as I don't really like it's current status (had some fun with 1k needle until it became a bit powerless, now it's just a content tool for seals (teleports) that I don't want to touch otherwise).
Last edited by Shougun; 02-21-2019 at 10:23 AM.
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