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  1. #41
    Player

    Join Date
    Jul 2011
    Posts
    24
    Yeah lnc got the short end of the stick in 1.20 and if you think about it so did thm sure we got strait-forward damage spells and a general superior dmg ability than had been previously seen of thm. That being said even a well geared thm cant make use of the 3-combo (fire>fira>firaga or thunder>thundara>thundaga) without crippling themselves mpwise. Now i understand that the combo would be a bit Overpowered if there wasn't a restriction specially if there wasn't a cooldown on thundaga but thm has poor mp regen mechanics as opposed to be4 1.20(<3 siphon mp) as powerful as they are now you can easily wipe out a majority of your mp with a 3-combo move and parsimony blows for mp return and the only way to have resonable mana return is using a skill that requires you to be getting hit to regen MP (seriosuly im a bloody mage why do i have to be getting hit to get mp back) apparently SE doesnt understand that Glasscannons like thm not good at taking hits. Worst part of this is they will be expecting us to pay for this crap and like many people in-game i am seriously considering cancelling my subscription and maybe waiting to see what future patches have to offer (since there is nothing the so-called special event ppl who pay for this 1.20 crap will get to participate in will have to offer that will be worth paying for) or just waiting till 2.0 to even bother with it.
    (0)

  2. #42
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gehena View Post
    THM is irrelevant, because that's most certainly going to be patched. All mage classes are always buggy after a patch. So enjoy the un scaled damage for as long as its around, it's always fun to play with, but never lasts.
    Ahem... I doubt this.
    Look at BLM on 11.. It nukes are insane ... and then it runs out of MP. It hasn't been patched nor it should be. Same goes with THM.
    (6)
    There is a little Monkey in all of us....

  3. #43
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Answa View Post
    I sincerely doubt it's getting patched, as has been stated before, it loses MP really quickly for it to be able to deal overpowered damage. It's really flashy and an adequate nuker, but as is the case for every nuking class, it has limitations.
    I'm sure they will still be one of the top DD but in terms of how damage is dealt now, that will be patched.
    (0)

  4. #44
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mamba View Post
    Ahem... I doubt this.
    Look at BLM on 11.. It nukes are insane ... and then it runs out of MP. It hasn't been patched nor it should be. Same goes with THM.
    I'm guessing you just now started playing 11? BLM BLU DNC so on are patched after every new big update.
    (0)

  5. #45
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by ispano View Post
    So would you still like to call me a liar?
    Absolutely. You made this claim that the discription or devs said that archers auto attack was throwing rocks. You did so intentionally. You did so again after being corrected. You did so, posting no proof to support your claim of this discription.

    Quote Originally Posted by Mamba View Post
    Thank you... Was going to reply this myself, but you got there first. I think anyone critizising a nuking mage doing too much damage should play that job themselves, see how long they can nuke the big nukes until the run out of MP or die...
    I am okay with them giving THM the level of damage per cast they are. I feel the general concensus is correct here. The trade off for that great and powerfull burst damage is that its unsustainable due to MP consumption, and thats reasonable. Sure it could possibly use some slight tweaking.

    I admit though it is disappointing to see so few of the mage abilities cross class. The 2 mage abilities are indeed different now, but should be more capable of meshing together well and sharing abilities, especially with the nukes.
    (0)

  6. #46
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aegishjalmr View Post
    Yeah lnc got the short end of the stick in 1.20 and if you think about it so did thm sure we got strait-forward damage spells and a general superior dmg ability than had been previously seen of thm. That being said even a well geared thm cant make use of the 3-combo (fire>fira>firaga or thunder>thundara>thundaga) without crippling themselves mpwise. Now i understand that the combo would be a bit Overpowered if there wasn't a restriction specially if there wasn't a cooldown on thundaga but thm has poor mp regen mechanics as opposed to be4 1.20(<3 siphon mp) as powerful as they are now you can easily wipe out a majority of your mp with a 3-combo move and parsimony blows for mp return and the only way to have resonable mana return is using a skill that requires you to be getting hit to regen MP (seriosuly im a bloody mage why do i have to be getting hit to get mp back) apparently SE doesnt understand that Glasscannons like thm not good at taking hits. Worst part of this is they will be expecting us to pay for this crap and like many people in-game i am seriously considering cancelling my subscription and maybe waiting to see what future patches have to offer (since there is nothing the so-called special event ppl who pay for this 1.20 crap will get to participate in will have to offer that will be worth paying for) or just waiting till 2.0 to even bother with it.
    I don't think damage over all got nerfed on LNC, it's just the system is inadequate for the direction the game was taking towards newer endgame content i.e. Ifrit.
    (0)

  7. #47
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    I think people should wait until the jobs are released. This will remedy late game MP management to a considerable degree, but low level mages still have to deal with this. However, I believe the culinary role might help mages out...

    My gripe with the adjustments is the boring gameplay that has been tacked on.
    I said it before, spell and skill spam. Mage gameplay is BORING.
    (0)
    All I see is hurr.

  8. #48
    Player
    Odysseuss's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Odysseus Odd
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I dont see how people would want to pay for this patch tho? Yesterday I did ifrit again and its so slow. The system doesnt fit the current game.
    (1)

  9. #49
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gehena View Post
    I'm guessing you just now started playing 11? BLM BLU DNC so on are patched after every new big update.
    Well, no - I actually have played 11 (only recently quit) since 2005 and have experienced the pacthes to pretty much all the jobs.
    Of course jobs will get tweaked, that's not the point.
    BLM however, being the nuker of FF games, has always been dealing pretty good damage (as long as it had MP and was able to keep hate away because BLM couldn't take many hits).
    Yes, it has gotten fixes and there has been mobs implemented that were highly resistant to magic, but still BLM was able to deal a major amount of dmg in the limits of the MP.

    I think the whole issue here is that it's being said that THM should be fixed because it has nukes that deals so much damage.
    I say no it shouldn't (not for that reason) because once I have went all out with my nukes I will have 100 MP left and I have to idle in the background while you go and catch up to my dmg with your melee attacks. Or in another scenario, I have nuked so hard that I have indeed pulled hate on me and I am laying face down on the grass because my robe won't exactly be able to save me from inevitable death.

    Tweak THM (or BLM in the future) as much as you want but one thing I am pretty sure is that there will always be a mage that will deal a huge amount of dmg in a short amount of time and then juggle between conserving MP, controlling the mobs (sleep) and trying to not pull hate. Otherwise there is no point for a nuker...
    (1)
    There is a little Monkey in all of us....

  10. #50
    Player

    Join Date
    Oct 2011
    Posts
    5
    My main class is a PUG and I have to say that prior to 1.20 I was feeling rather useless... now I'm the only melee with elemental abilities, aside from cross class actions, and the combos/positions add a really nice intrigue and strategy to the battle. Maybe it was because my class got a really nice revamp, and I haven't experienced the other issues, but I am really liking the changes made so far. Makes me even MORE excited for when the Jobs come out
    (2)

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