Quote Originally Posted by Kalise View Post
, how would you tell people they need 4 of those 5+ spells to get the Whalaqee Totem? How would you notify people that they need that Totem and potentially other ones in order to access Duties? How would you show people that the skill they get from the Totem is actually the best skill and they should have it in their skill set when they queue up for a Duty?
If you want details from a 5 minute blurb, fine, but you can easily answer all of these questions yourself.

Putting Blue Mage on the same formula as literally every other job simplifies any concern about their scaling. It's literally just potency / second since the end result weapon damage and main stat will be the same.

You limit Blue Mage's Load Out slots by level. That keeps lower level from being dumb.

Oh no, database entry. The most time consuming part of game development :P

The root of Blue Magic making its way to us as players was anthropological. It was through studying the way a people lived that the two figures in question learned and thus moved to make use of it. In this regard, the level 1-50 of Blue Mage (The "Backbone" levels of basically every job in terms of base mechanics), having the Whalaqee totems be the capstone of the learning building block is fine.

How would you tell people to get those skills to unlock the totem?
Job quest, that isn't level locked. "Lore dump here, but I won't share this with you until you show me you're dedicated to your studies. Go and learn spells that [put your descriptor here]."

How to notify them they need this?
Job quest. Also by locking off load out slots in the blue magic spell book. Also by just clearly putting a text in the duty finder, along the lines of "You do not qualify because: You must progress your Blue Mage Job quests."

How 'best' skill
The load out slot you unlock enhances whatever ability you put in that matches the type it was unlocked for.