Quote Originally Posted by Awha View Post
I enjoy BLU for what it is, and enjoy the wide array of spells it has, sure it has an "optimal" set of spells, but being as I do not see it as a job I do not feel the need to play it optimally. That being said, I do agree that in an ideal world BLU would be the best of both worlds, but as it stands we do not live in said world. Now let us say they did want to give us the best of both worlds I assume that would require extra development / resources and they properly have already allocated said resources and BLU is properly not even on their radar. I assume no serious questions / changes will be made for BLU until 5.5 at the very least. Since we all know even simple changes can be fairly complex due to the games spaghetti code.
So you're saying to make it a full time job takes more effort and resources than to make it a Limited job, with content they have to build around that one job, that only that one job, have it be clearable, have to make sure it has a endgame for it, not a side attraction at best, dead content at worst.

Tell me, what's going to be more work in the long run, having to keep giving BLU more and more solo content or to make it a full time job?

Also, here's a personal thing. While it's good you enjoy it, I enjoy the skill learning and it's a good step apart from godawful RNG rates, but it has horrendous implementation, conflicted design, useless for all things, but I digress. What do you use BLU for now? Have you fully completed it or just played for a few hours and said "well that's good for me, guess it's perfectly fine." What is the purpose of BLU right now? It's dead content already released, that SE envisioned will last us for months yet here it is and the people who are serious about playing it have already finished everything they could possibly on it. How can you justify a system like this? Does it justify the extra resources to make its own solo content that most likely won't have the lifespan to match the development cost?