Quote Originally Posted by Kalise View Post
Well... Technically, there would be significant work in making it a full job.
Blu's almost already balanced around doing comparable damage to other jobs.

Unusually powerful skills are a number tweak to just being good.

Weapons 1 - 70 can literally be Black Mage / White Mage staves cut in half (Like how Dark Knight Weapons are just "Paladin But Bigger", how Ninjas got Paladins old dagger models, and Paladins just got various texture shifted Mid 30s weapons to fill the 1-30).

Whalaqee totems provide the best way to ensure functional kits and serve as "Duty Unlock" milestones. To unlock the 'best' Blue Mage AoE spell, you need any 4 spells from Glower, Aqua Breath, Flame Thrower, Plainscracker, Drill Cannon, etc. To participate in X duty, you need A, B, C Whalaqee totems.