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  1. #1
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    And creating more of BLU only centred stuff is only going to add to the extra developmental resources that's going to far exceed what just being a regular job will be. I'm not asking for all status effects to only be usable with BLU on every boss to be vulnerable to it (pretty much every other job already has access to it on oGCD anyway) but then that's a revision they have to make, but knowing how long FFXIV has been going on for I doubt they'll overhaul the Battle system any time soon, making those combos practically useless in any fight.

    You're asking why they can't make the job compelling yet completely missing its flawed design. It's trying to work as a solo job, in a MMO where you party up for content, to do solo things, with a kit that's a mish-mash of 100-130 potency spells, a lot of which are copies of each other, status effects that have select applications in each fight (just like every other job). What part of the kit is compelling? Missile? White Wind? Doom? Most of its truly broken kit is unusable when it matters, even in Masked Carnival and White Wind is a niche Heal AoE, with a severe mana drain.
    You want 100+ spells, yet most of them are gonna be carbon-copy spells with potency and an elemental property attached to it, maybe a different way to apply a status effects and maybe a few broken spells here and there that bosses will be immune too. That's quantity over quality and you know it. That is not compelling, that's just an overabundance of copy-paste that's more for flavour than actual depth.

    As I said before, you can have the current planned BLU kit while still being able to have the ability to be unlimited. The very implementation of BLU is a paradox, it has no place anywhere. It is literally a street/circus performer. There is no other way to play BLU because the very way it is designed has no feasible or practical way of playing it.

    You say it "takes dev resources" yet so does everything in this game. Creating a new race for example takes way more effort than a job and resources for far less of a gameplay impact

    You're contradicting yourself with what you want and the current application of BLU and that the Limited job system does not work, with the claim SE should have it stay limited out of laziness.

    Btw, Dark Knight is not a DPS, has no HP spend or degrade over time, and uses Mana and is a tank in FFXIV. Is that keeping to what a DRK is meant to be? Summoner only has 3 egis to choose from (realistically 2) and gets to summon out only Bahamut, it's mostly a DoT mage with tacked on pet mechanics and a semi-summon function, yet does not summon any other classical summons, has no big diverse summon attacks and constantly being locked to 3 egis for the past 5 years. Is that keeping true to the SMN identity?
    (1)

  2. #2
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kabooa View Post
    snip.
    I was gonna say this but also in FF8 you learn Blue Magic from *gasp* items. I support you with Whalaqee totems as they still make sense considering previous installments of BLU.
    (1)

  3. #3
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Personally, my guess in what they may do is something like doing this carnival stuff until level 70, then after 70 they won't make any new carnival fights and then 70-90 will be "full class" and requires certain skills to advance in the next job quest just as what we currently have with some job quests, however, the "essential" skills will either be by a levequest like system that they may add to carnival. Can't be cheesed since if you die, you won't learn the skill so the final sting tactics wont work. When we saw them solo shiva, that could've been something they aimed for as those kinds of quests so you can farm yourself but not implemented yet. or totems that can be dropped by said mobs and sold on the AH or just a vendor. It would be a minimal effort job dev wise, and not need "quests" to make. with much dialog and cut scene stuff.

    They have to do something for it anyways. Some people may not like the idea that they go with, but can't make everyone happy. As long as people can have a full job, it's still a net gain of "happiness". Then they just have you level sync to do all the carnival fights. Which, by then, they could at least have 40~ plus weekly ones. That's quite a lot of effort when compared to what they do with gold saucer stuff. Also has people that like "True to blue" Stuff happy and full job people happy. They hardly ever continually develop side content stuff like fishing.

    Over all, currently, it's less effort to balance than you'd think. Not saying it's next to no effort since it's still a TON of skills and tons of effort, but it's not more than full classes, I'd imagine. They have a lot of spells that are nearly the same potency but a dot version or a different shape attack or a different range. Then, they essentially reuse the assets from the enemies since that's what blue does, so it's already in the game, they have to model it for the character and make them do one of the same few animations BLU's currently have and some tuning with it. You aren't doing crazy flips or special animations or spells like other classes yet, this is already all in the game. Also, they don't have weapon balance since weapons don't matter so there's no real scaling issue besides with gear. Making it quite a lot easier with variables. The most effort is the new fights they'd add. Then when they actually build a class at 70 in 6.0 which they'd have plenty of time to do. They also make drastically fewer weapons and don't have weapon stats. We only really got 3 weapons from 1-50. We may only get 1 every 10 levels if that. So that also saves effort on their design team.

    If you read the quest text, they even mention stuff about him wanting to make a BLU guild since the arcanists laughed at him,them saying BLU magic is nothing but a joke, so he just needs money and a place after we spread the word and get people interested in BLU around the world and actually respectable, not just a side show and prove them wrong. Seems like it's a competition and wants to be like ACN and be a actual guild with a job class too. Just gotta wait.
    (1)
    Last edited by Dralonis; 02-10-2019 at 10:34 AM.

  4. #4
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    What if we are actually making the story line of Blu without noticing. Like how we want it a main job etc and yet the Blu story wants to make a guild. Almost same concept. That would be crazy if we are the ones that change the story outcome lol.
    (0)

  5. #5
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalise View Post
    snip
    The reason why they have Maim and Mend V is to make up the lack of stats without a mainhand, because SE is lazy- I mean so you don't have to farm dungeons for weapons. If BLU had a main hand with stars they'll scale fine as the other casters.

    One way is to have SE set us up a skill set for dungeons/trials etc like an unlimited job that requires you have to have a damaging spell, a cc, some other spells and then can add the weird stuff. The skill set gets adjusted based on level and grows and shrinks depending on level of dungeon, just like any other job.

    Races take far more time and effort making than any job, yet has barely to any gameplay impact. Should we stop making races then?

    Well to access Masked Carnival you need to have 2 dungeon skills to progress and access the Masked Carnival, it's one of the surest ways to make sure any BLU is qualified to go into dungeons via DF.

    I agree with you no enhancements to base spells depending on load out.

    Btw Whalaqee totems are just like Quistis learning Blue Magic in 8. She learned Blue Magic through items. The only thing that all Blue Mages have in common is learning and using enemy skills, how they do so are often vastly different per series.
    (0)

  6. #6
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    All I know is that two year plan Yoshida talked about for this month Blu better but in it. Because Blu deserves love like hardcore from treating this job as a joke.
    (3)

  7. #7
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mito123 View Post
    All I know is that two year plan Yoshida talked about for this month Blu better but in it. Because Blu deserves love like hardcore from treating this job as a joke.
    I feel like that 2 year plan is just gonna give us the same content, but in a corrupt-a-wish way and recycling of content as always.

    But BLU needs addressing and addressing now, what happened to the motto of "fix now, not patch later?"
    (0)

  8. #8
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Greywolfamakir View Post
    Blue Mage is perfect currently, just let the Blue be Blue.
    Your sadly mistaken and have you been living under a rock?
    (7)

  9. #9
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mito123 View Post
    Your sadly mistaken and have you been living under a rock?
    Oh no! Someone has an opinion that doesn't match yours! Better insult them for good measure.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    Blue Mage is perfect currently, just let the Blue be Blue.
    Quote Originally Posted by Mito123 View Post
    Your sadly mistaken and have you been living under a rock?
    Quote Originally Posted by Brightamethyst View Post
    Oh no! Someone has an opinion that doesn't match yours! Better insult them for good measure.
    Opinions, when cogently formed, still require some warrant by which to soundly reach the particular conclusion. If there is something they weigh abnormally high, then it may stand that such a conclusion is reasonable. We might disagree on the warrant itself, but that leads to a separate, integral argument. But if there isn't at least a cogent link there, it's less an opinion (an act or instance of judging or choosing (from among options) or supposing (based upon paths or findings of inquiry or possibility)), and instead merely personally emblematic thinking (a desire for something which, if to occur or be moved towards, would represent through personal symbolic implication some state or movement one finds pleasant or agreeable).

    The fewer people can so much as guess at even the shape of warrant for one's opinion, the more likely it is that either the opinion has been given without appropriate context or is not cogent.

    I hope this is a case of the prior, but I have no reason to opine as much.
    (3)

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