And people get bitter when you don't hear anything. At all.I realize that doesn't entirely answer your question, so I will give you the scenario where he says what you quoted and it translates to "We are working to evolve BLU into something that is more akin to what players want". Even if all he meant was "we hear your feedback", what players see is "BLU becoming mainline job confirmed". That's a dangerous and reckless thing for a developer to do, especially when they have no scheduled roadmap for implementing the extensive feedback received at present.
Which is why they only have to say "We have heard your feedback."
They've already severely dropped the ball in terms of conveyance in what Blue Mage currently is and what it was previewed as.
There are so many logistical issues with that that it is difficult for me to understand why you are so adamant that it is easy.
1. The dev team is not english, so the feedback must be passed from the NA/EU community team to the devs, which ALL feedback is.
2. The devs design content based on universal data, which is mostly metrics.
3. In order to relay the message, the devs have to get the NA/EU community team to physically state "we have heard your feedback", which again, they hear all feedback, that's the community teams job.
4. The message needs to be relayed correctly.
Essentially, lots of people need to take time out of their day to say that "we hear feedback" when it is evident that they listen to all feedback and metrics anyway. And that's not even including the fact that people misconstrue information, just look at the thread about the ToS right now.
I'm not arguing that BLU doesn't need work, nor that the feedback isn't valid. But this need to be validated by a company that does that anyway makes no sense. Let them take their time with the feedback to see what the actual picture is, because some people say BLU is a total failure, some love it, some enjoy it but say its flawed and some say "I hate limited jobs because I can't raid with it so it sucks (even if its good)", and then devise a plan to make everyone happy.
Yes, and it's important to keep stressing discontent as well as expressing a desire to hear that the feedback is heard.There are so many logistical issues with that that it is difficult for me to understand why you are so adamant that it is easy.
1. The dev team is not english, so the feedback must be passed from the NA/EU community team to the devs, which ALL feedback is.
2. The devs design content based on universal data, which is mostly metrics.
3. In order to relay the message, the devs have to get the NA/EU community team to physically state "we have heard your feedback", which again, they hear all feedback, that's the community teams job.
4. The message needs to be relayed correctly.
Essentially, lots of people need to take time out of their day to say that "we hear feedback" when it is evident that they listen to all feedback and metrics anyway. And that's not even including the fact that people misconstrue information, just look at the thread about the ToS right now.
I'm not arguing that BLU doesn't need work, nor that the feedback isn't valid. But this need to be validated by a company that does that anyway makes no sense. Let them take their time with the feedback to see what the actual picture is, because some people say BLU is a total failure, some love it, some enjoy it but say its flawed and some say "I hate limited jobs because I can't raid with it so it sucks (even if its good)", and then devise a plan to make everyone happy.
So telling people to stop is counter intuitive, because it isn't happy players that push for positive changes.
And by your own process of what is happening, the only addendum to the workload is someone emailing a representative and telling them to say "We have heard your feedback."
So 10 seconds.
Last edited by Kabooa; 02-14-2019 at 02:11 AM.
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