Quote Originally Posted by shao32 View Post
I highly disagree, tank stance penalty don't exist to create any artificial reward by not using tank stance, yoshi and the devs claim more that one time tanks are mean to tank in tank stance and they are dissapointed by how tanks avoid complety the tank stance plus they concerns about by result of all of this claiming tank damage its too high, at the same time i disagree tank stances exist to carry bad-new players, we have it bcs we are supose to stay on it, but the current desing and the poor sinergy betwen tank stances and everything in the game make it just a mere pull tool like the agro combo wasting a lot of space in our skill bars for anyone that care to use the jobs properly.

Tank stances right now create a gap betwen good tanks and bad/diferent ideology tanks, any tank who stay on tank stance for whatever reason are hurting himself and they party performance much more that one who never use it and use they kit properly to solve any kind problem in duty by a huge margin, it's a huge waste of potential specially since the tank role is pretty easy, agroo is not only a tank stuff its almost faceroll, everything hits like a wet noodle outside of TB and don't improve you gameplay at all since the "im a tank not a dps" and the lazy ones that don't care to use they skills will just sit on it and rolling around doing severely less that a bad dps or a bad healer.
The issue is that the way teh current game is balanced, you can tank effectively outside of tank stance without it being an issue. Players learned that optimization allows for it so there is no real need for you to stay in a stance that hits you with a 20% damage penalty. If the devs want us to stay in tank stance, they need to change optimization by either hurting how much healers can heal, or raising boss Auto damage (or similar damage sources) so substantially that it is not viable to tank outside of tank stance when main tanking. In the former, youre gonna piss off healers cause it shoe horns them more into just being heal bots and less gameplay options, and in the latter it comes across as an arbitrary punishment for the main tank to take that DPS hit. Its not strategy or skill to turn a tank stance on or off.

This is why Im under the impression that MAYBE it might be better served as a oGCD defense CD that increases enmity and reduces damage while it is active for a brief period of time. Then its more about using it correctly. That or you tie more skills into the stances (like you can only voke while in tank stance as an example).

But these are all small minor things. Really, the concept is clunky, but tis not game breaking or that hard to work with. PLD probably gets it the worst of the 3 tanks, but again, this isnt some huge "Lets change this cause its bad" thing.