
Speak for yourself. I started as DPS then quickly fell in love with Tank and healing as well. Tanking I love most of all.

Tanks eating dirt even with a healer stapled to them is due to lack of CD use. As for losing aggro, its a giant circus act of teamwork that goes into that for a proper run. The tank can only control their own enmity (minus shirk, but that has it's own purpose). Everyone with access to any sort of enmity reducing skill should use them when appropriate. Ninja has Shadewalker to feed enmity to the tank, and diversion to use after shadewalker is used up. Casters have Lucid Dreaming to out right cut enmity in half, but also have diversion and should be using it on pull especially. Bards have tactician and refresh that cut current enmity in half, you get the idea.
As far as tank stance damage resistance, it is only 20% for pld and drk, which is equal to Rampart. Warriors don't even get a damage resistance with their stance, but instead of 25% increase to their health pool, and 20% increased healing received. Tank stance is only typically used on trash pulls in dungeons, and on the boss pull. I don't tank in savage so I personally can't speak much on use in there but its all about cooldown use and what they and the group can handle. If I am wrong on anything I said, please let me know.




People messing up and refusing to do their job properly does not mean there's something inherently wrong with how the job is implemented. I also don't think jobs should be designed around the lowest common denominator who either cannot play their class or outright refuse to do so.


Yeah, they're bad.
If they can't juggle the methodology behind doing it and fail at doing it, it's user error.
We don't need to redesign the class 'cuz some people are bad at it. It'd be like saying "can all DPS just have the same rotation to do DPS, because this one time I had a 900 DPS BLM in my group and..."


Perhaps I just needed to vent. Or maybe I should just suck it up and play tank instead lol. If Gunblade job is a tank I might do it... but I doubt it lol.
Tanking is a lot easier than it looks. Even using the AOE moves (Flash/Overpower/Unleashed) 2 or 3 times while pulling big is sufficient enough to hold hate, if decently geared. And in boss fights, there are more than enough tools to comfortably tank most fights outside of tank stance after the opener. Personally, I'd actually try tanking on a serious note and do it for a while before assigning blame or suggesting reworks to the job.
I would like to see tank stances on DRK, PLD gone but i do not want to make enmity a guaranteed stat for tanks like in WoW.
Tanks instead should have more options to control it over and make it a little more interesting to manage.
Dark arts could have enmity bonus for the skill and give DRK another GCD combo maybe with damage of a soul eater but with deffensive buff and deffensive enemy debuff in the second part of the combo (or just amor stats steal all together), paladin could use some extra 2 offensive cooldowns for enmity.
Last edited by Nedkel; 01-30-2019 at 07:19 PM.
If they keep aggro and survive everything thrown at them without needing Cure 2/Benefic 2/Adloquium spam, it's not really an issue...
But if they're constantly dropping aggro and dying, just "kindly remind" them to use their tank stance.


You kindly remind them and some turn it on but others call you a bad healer. "It's your job to keep my HP up no matter how fast I'm dropping on wall to wall pulls. As long as I'm holding aggro nothing else matters." Completely ignoring the fact that healers can heavily out DPS the tanks on huge add pulls and by dropping so fast that the healer has to Cure 2 / Aldo Spam, they are actually making the run longer for everyone with the net loss in DPS.
If a tank is in a raid, and switching in and out of Tank stance, i'll tell him good job and give him a pat on the back. But, it irks me when these noob tanks think they are top tier players by never switching in tank stances when appropriate.





I would like to see tanks have more varied interpretations of tank stance... but I also think that's a very scary task in terms of trying to get the balance and flow right for all the fights (such that one tank doesn't get shunned more than already may happen). That way they don't feel as similar (but of course that increases the chance that there will be a more exaggerated flavor of the month/raid/patch cycle).
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