I disagree completely because not all dps fit in the same schema. We have enough melee dps because besides tanks they're the only role with 4 members, but beyond that we'll have to agree to disagree.
Yay for double standards. Twisting reality to fit your argument is a wonderful skill to have...This is of course sarcasm.
We have:
3 (soon 4) tanks:
0 Ranged (Duh)
0 Casters
3 (soon 4) melee
3 (soon 4 probably) healers:
0 Ranged
3 Casters
0 Melee
Soon 1 that may be one of these.
9 DPS:
2 Ranged
3 Casters
4 Melee
For obvious reasons tanks won't be ranged, so they should have more melee and caster representatives than the other roles.
As you can see, if you are talking about role DPS trump tanks and healers. If you're talking about in-role variety...DPS still trump tanks and healers. Saying that you don't agree with there being no DPS for some time because they are still somehow underrepresented is an obvious double standard.
Now, having NO DPS for 7.0 is a bit of a stretch for a different reason. But I think that it should absolutely not be a 2-DPS expansion. Ideally 1 of each again.
Well, that's what I can agree with. Blue mage was a wonderful candidate for a tank among the caster classes that were available until recently. But they decided not to try and force it into the role system per se. Whether for good or bad...time will tell. Up till 50 there's as much horrid design as there is of fun stuff mixed in.
Double standards? That's an easy term to throw around. No, my standard is the one set by the game and it's own cross role system. Tank, Healer, Melee, Caster, Ranged. Of this cross role system, we have 4 tanks, presumably 4 healers, 4 melee dps, 3 casters, and 2 ranged dps. No dps jobs until 6 or 7.0 at the same job release rate we've had puts us at 6 tanks, 6 healers, 4 melee dps, 3 casters, and 2 ranged dps.
EDIT: I'm an idiot and can't count. I stand by my point for no DPS till 7.0.
Last edited by Dualgunner; 02-07-2019 at 02:04 AM.
No, it's double standard. The game sets three roles.
Tank, healer and DPS. There is no "melee DPS" role, just like there is no "disciple of magic" role. Those are categories WITHIN a role ("disciple of..." is a category across roles...).
"Melee/Ranged/Caster DPS" are a type of DPS. Not a role. Don't believe?! Here. You can clearly see that they fall under a general role of DPS.
It's obvious that tanks and healers don't have such type distinction...seeing as they have only ONE type currently. I can assure you that as soon as they'll get at least two more of a different type (possibly even a single different class) they'll get divided just like this.
That's EXACTLY why yours is a double standard. You compare a sub-type of a role with a role and use that as argument that the ROLE to which that sub-type belongs to needs more new jobs than the ROLE that have a lot less jobs overall. If you don't understand that distinction...then it's a lost cause. You're just a DPS fanatic.
When will this different type occur? Gunbreaker is certainly adding no new "type" of tank. Unless that interview is true and they're splitting them into MT and OT, in which case, I suppose then we have MT and OT type jobs now. That's its own can of worms. Even that aside, let's say they add a DoM tank, and keep cross-role: why wouldn't they keep that tank in the same cross role so it can benefit from all the tank job's essentials like provoke, rampart, and shirk?No, it's double standard. The game sets three roles.
Tank, healer and DPS. There is no "melee DPS" role, just like there is no "disciple of magic" role. Those are categories WITHIN a role ("disciple of..." is a category across roles...).
"Melee/Ranged/Caster DPS" are a type of DPS. Not a role. Don't believe?! Here. You can clearly see that they fall under a general role of DPS.
It's obvious that tanks and healers don't have such type distinction...seeing as they have only ONE type currently. I can assure you that as soon as they'll get at least two more of a different type (possibly even a single different class) they'll get divided just like this.
That's EXACTLY why yours is a double standard. You compare a sub-type of a role with a role and use that as argument that the ROLE to which that sub-type belongs to needs more new jobs than the ROLE that have a lot less jobs overall. If you don't understand that distinction...then it's a lost cause. You're just a DPS fanatic.
It's still not a double standard though. I'm still working by the game's own, in-game role division outlined by the cross-role system. Not all DPS serve the same purpose and fulfill 'DPS' to different extents based on the level of party utility they bring. Unless you're going to tell me that if I want to play a Bard, I might as well play a Samurai since they're the same role anyway?
And instead of properly arguing the point, you're mudslinging "You're just a DPS fanatic!" and claiming I have double standards. None of which is appreciated, and I'd hope you're better capable of arguing in good faith than that.
Last edited by Dualgunner; 02-08-2019 at 07:26 AM.
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