Quote Originally Posted by Dualgunner View Post
I disagree completely because not all dps fit in the same schema. We have enough melee dps because besides tanks they're the only role with 4 members, but beyond that we'll have to agree to disagree.
Quote Originally Posted by Dualgunner View Post
Ranger dps are far less represented than tanks or healers. Only two jobs are in that role, if we're going to talk about needing variety.
Yay for double standards. Twisting reality to fit your argument is a wonderful skill to have...This is of course sarcasm.

We have:
3 (soon 4) tanks:
0 Ranged (Duh)
0 Casters
3 (soon 4) melee

3 (soon 4 probably) healers:
0 Ranged
3 Casters
0 Melee
Soon 1 that may be one of these.

9 DPS:
2 Ranged
3 Casters
4 Melee

For obvious reasons tanks won't be ranged, so they should have more melee and caster representatives than the other roles.

As you can see, if you are talking about role DPS trump tanks and healers. If you're talking about in-role variety...DPS still trump tanks and healers. Saying that you don't agree with there being no DPS for some time because they are still somehow underrepresented is an obvious double standard.

Now, having NO DPS for 7.0 is a bit of a stretch for a different reason. But I think that it should absolutely not be a 2-DPS expansion. Ideally 1 of each again.

Quote Originally Posted by Dualgunner View Post
We could have gotten BLU as our first dom tank or a hammer tank; instead we had to get -another sword-.
Well, that's what I can agree with. Blue mage was a wonderful candidate for a tank among the caster classes that were available until recently. But they decided not to try and force it into the role system per se. Whether for good or bad...time will tell. Up till 50 there's as much horrid design as there is of fun stuff mixed in.