Will we expect one more or is this final for this expansion? You know I was wondering if they're hinting around Oracle though my guesses doesn't have much ground to stand on with that.


Will we expect one more or is this final for this expansion? You know I was wondering if they're hinting around Oracle though my guesses doesn't have much ground to stand on with that.
Nope just 2 per expansion only.
They decided on this due to the struggle they had with 3.0 Jobs being 3 Jobs.


I mean maybe another something like Blue Mage.




They could always rework it in the future. The job by itself is already gonna be hard to Traditionally Balance, but they could find a way.
Look at Machinist.


I doubt it - it seems to be more trouble than it's worth.
What they could do with it is turn it into some sort of Pokemon-lite collection thing that players can solo in the field. Bringing it out later in the xpac to get people back into the world again.
Personally I didn't mind the idea of limited jobs but unfortunately they were just that - limited to a weeks worth of (extremely frustrating) content that relied on RNG (which I don't usually mind, but this was overkill) and herding people through content, only for them to usually reaffirm that people are selfish and hateful.
Apart from that it was a fun distraction for, well, a week.
That's a lot of fluff they'd have to get rid of, and some mechanics to adjust...but I'd seriously love to see it. As long as Level 5 Death is their ultimate spell, that does damage if the enemy is not Level 5 or immune to death. You know, pull a FFXIII Death.
It's really a shame, they could really shine here in Shadowbringers due to the constant FATE grinding we have to do for the gem traders.I doubt it - it seems to be more trouble than it's worth.
What they could do with it is turn it into some sort of Pokemon-lite collection thing that players can solo in the field. Bringing it out later in the xpac to get people back into the world again.
Personally I didn't mind the idea of limited jobs but unfortunately they were just that - limited to a weeks worth of (extremely frustrating) content that relied on RNG (which I don't usually mind, but this was overkill) and herding people through content, only for them to usually reaffirm that people are selfish and hateful.
Apart from that it was a fun distraction for, well, a week.
i have a feeling they are reaching the "wall" for new class now. yoshi etc always try to make a new class something different, at the very least the new class must have its own unique playstyle.
and as far as DNC and GNB, i think only DNC capture that, GNB doesnt feel that much different from other tank class.


I disagree with this greatly.i have a feeling they are reaching the "wall" for new class now. yoshi etc always try to make a new class something different, at the very least the new class must have its own unique playstyle.
and as far as DNC and GNB, i think only DNC capture that, GNB doesnt feel that much different from other tank class.
Aside from the skills that makes a tank....well a tank.
GNB Plays very different from the other tanks, they play more akin to a dps.
So that's probably why you think it plays the same as other tanks because they have Defense cooldowns and dnc being a dps doesn't really need things like that.
Its easier to make a dps play way different from eachother than something like Healers and Tanks since they need things that make them what they are.
Last edited by xxvaynxx; 07-02-2019 at 03:03 PM.
I am going to argue with you there. While tanks and healers need certain things to make them what they are, the method on how they deliver these things can be extremely different and varried. For example, you could have a tank that mitigated damage via heavy armor. You could have a tank that had evasion abilities like Ninja/War worked in FFXI, etc. Healers can heal with direct heals, barriers, HoTs, life transferance, damage converted to healing, etc. SE just decidedto make a dichotomy out of healing and thus you have the problem they are having with healer balance right now. AST borrows too heavily from WHM and SCH that you can't balance its healing/cards without affecting one of the other 2 jobs negatively. If SE had changed AST to heal in a different way using Diurnal and Noctournal sect, they might have an easier time balancing them without obliterating everything unique and fun about the jobs.So that's probably why you think it plays the same as other tanks because they have Defense cooldowns and dnc being a dps doesn't really need things like that.
Its easier to make a dps play way different from eachother than something like Healers and Tanks since they need things that make them what they are.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
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