I sware ppl need 2 learn basic math
I sware ppl need 2 learn basic math
Okay, I know this is bait but I have to say this.
If 20 people say you're wrong and you are the only person saying you're right in regards to basic mathematics that have been proven and not something that can be equated to the 'the earth is flat' vs 'the earth is round' argument.
Statistically; who is more likely to be right? The 20 or the lone 1.
They say its wrong to kiss up to the devs that made the unfair system.Okay, I know this is bait but I have to say this.
If 20 people say you're wrong and you are the only person saying you're right in regards to basic mathematics that have been proven and not something that can be equated to the 'the earth is flat' vs 'the earth is round' argument.
Statistically; who is more likely to be right? The 20 or the lone 1.
The math isnt wrong lol
The only way current system would be fair is if tanks got 1 set for 2hand users and 1 for 1hand user.
And then healer get 1 for regen user and 1 for barrier user.
That would even the odds fairly
True. On the other hand tanks tend to have the longest queue for 24 mans so that kind of evens things out.Thats a very situational argument though and can only really be applied with 8man content.
With 24 man raids you only have 1 tank,5 dps and 2 healers.In this situation atleast 2 dps are guarnteed to have to roll against each other.You'll still have 2 healers rolling vs each other.In this situation drops actually favor the tank.
I do think the fairest loot system would be to have token drops for every gear slot instead of gear drops. Everyone could equally roll for Generic Belt Token. This system already exists as "Antique Mail/Helm/etc" tokens which drop in Snowcloak and a couple of other dungeons. I'm not sure why it wasn't continued.
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Token drops are a horrible system.They should have never been brought in on any content.They'd be better having thegear drop as normal but throw in a bunch of random aetheric gear as drops from bosses and chests on top of the loot.True. On the other hand tanks tend to have the longest queue for 24 mans so that kind of evens things out.
I do think the fairest loot system would be to have token drops for every gear slot instead of gear drops. Everyone could equally roll for Generic Belt Token. This system already exists as "Antique Mail/Helm/etc" tokens which drop in Snowcloak and a couple of other dungeons. I'm not sure why it wasn't continued.
You're looking at it the wrong way entirely. Just because a DPS piece dropped doesn't mean that it is what someone can Need on. You will always have a 1/7 chance of rolling the one category you can Need on, regardless of role - though there may be more likely to be a DPS item in the pool, that's because there are five DPS categories. A drop for one means squat to the others - a caster can't Need a NIN piece, a MNK/SAM can't Need a DRG piece. Rolling the wrong type of DPS is the same effect for a DPS as rolling a non-tank item is for a tank or rolling a non-healer item is for a healer. If anything, DPS have worse odds on an individual basis - they only get that 1/7 chance if they are a unique category. Place one other person in their category, and your chance goes from 1.7 (14.2%) to 1/14 (7.1%). End up in a 24-man where you have three BRDs and two MCHs? Hope you enjoy your lovely 1/35 (2.8%!) chance of getting your drop to not only be in the pool, but winning it as well. There's no imbalance here - everyone has the same base 14.2% chance of their drop popping in the pool. It's a 71.4% chance that it will be a DPS item, but that doesn't guarantee it's one that one of the party members can use. Your caster still has a 1/7 chance. Your ranged still has a 1/7 chance. Etc.
There is no such thing as tank, healer, and dps gear. There is: Fending, Healing, Aiming, Striking, Maiming, Scouting, Casting. Tanks, healers, and casters actually have the advantage because more jobs fall under their gearsets and chances are your main class is one of them.
But now you've completely lost me again on separating the tanks and healers out like the DPS are. The amount of total gear that drops from everything ever is going to be need-able by more with a red colored role icon, yes, but this is meaningless to tanks and healers because they don't share sets with eachother and still have 1/7th like everyone else.
It's actually pretty relieving that tanks and healers can share gear with eachother unlike DPS jobs. It allows them to have somewhat more freedom in choosing their main class if they're set on that role as a whole. Most raid healers I know have a favorite but like to play all 3, for example. What you're suggesting is taking that advantage away and creating 9 gear sets, so if you were say a White Mage (regen healer) you'd have 1/9 of needing on something you can actually use. That's even less than 1/7th.
I'm not saying the system is fair, but it most definitely doesn't advantage DPS if anything.
Since i need to make it fully clear cuz ppl cant get itYou're looking at it the wrong way entirely. Just because a DPS piece dropped doesn't mean that it is what someone can Need on. You will always have a 1/7 chance of rolling the one category you can Need on, regardless of role - though there may be more likely to be a DPS item in the pool, that's because there are five DPS categories. A drop for one means squat to the others - a caster can't Need a NIN piece, a MNK/SAM can't Need a DRG piece. Rolling the wrong type of DPS is the same effect for a DPS as rolling a non-tank item is for a tank or rolling a non-healer item is for a healer. If anything, DPS have worse odds on an individual basis - they only get that 1/7 chance if they are a unique category. Place one other person in their category, and your chance goes from 1.7 (14.2%) to 1/14 (7.1%). End up in a 24-man where you have three BRDs and two MCHs? Hope you enjoy your lovely 1/35 (2.8%!) chance of getting your drop to not only be in the pool, but winning it as well. There's no imbalance here - everyone has the same base 14.2% chance of their drop popping in the pool. It's a 71.4% chance that it will be a DPS item, but that doesn't guarantee it's one that one of the party members can use. Your caster still has a 1/7 chance. Your ranged still has a 1/7 chance. Etc.
5 differntcdps sets can drop oy so many chest ... so in the ovetall math the total dungeon has more chance granting dps stuff than healer or tank.
Since 5 sets easily out numbers 1 healer and tank set.
In all honestly on end boss it should grant you a piece for your role no matter what so your not completely screwed non stop
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